Project Types
WesterosCraft uses four project types, each suited to a different scope and builder experience level. This guide covers what each type involves and who can lead it, the statuses a project moves through, and how larger projects break down into Plots, Mini Builds, and Districts.
Project Status
Each project has a status tracking where it is in its lifecycle. You can filter by status on the Projects page to find where you can contribute, whether that's claiming plots in an active project or finding an available one to apply for.
- Not Started: the location is defined but no one has applied to lead it. Available for application if you meet the requirements for that project type.
- Available: the project was started but not finished, or completed but outdated. Open for updating, fostering, or a redo.
- In Progress: approved and actively being built. You can contribute by claiming plots, applying for Mini Builds or Plots, or volunteering to help the project leader. Most building opportunities come from in-progress projects.
- Blocked: can't start yet. Common blockers include waiting on adjacent projects, needing terrain work from the terraform team, or requiring more complex updates. Blocked projects aren't open for application until the blocker is resolved.
- Completed: finished and given final approval. Completed projects are reference material for regional styles and quality standards. Study the completed projects in your region before applying for your own.
Immersion Projects
Immersion Projects are independent builds that fill empty spaces and add life to the world, ranging from small to large. They might include roadside inns, small camps, farms, ruins, or natural features like caves. Unlike Canon Projects, which are defined in the source material, Immersion Projects are your own creative vision placed where the map needs something but canon doesn't specify what.
Requirements
- Rank: Full Builder (completed probation)
- Experience: At least one completed Mini Build
- Approval: One Warden, or two for larger-scope builds
Canon Projects
Canon Projects are significant locations from George R.R. Martin's books: castles, towns, and the seats of major and minor houses. They form the backbone of the map, the landmarks that make Westeros recognizable, and they range from minor keeps mentioned briefly in the text to substantial regional seats.
A Canon Project is your opportunity to interpret the source material, fill in the gaps Martin left unspecified, and create a living, believable location.
Requirements
- Rank: Full Builder
- Experience: Either two Mini Builds as a contributor to other Canon Projects, OR one Mini Build and one Immersion Build
- Approval: One Warden from your region
Server Projects
Server Projects are canon locations of exceptional significance. They're places where major events occur or Great House seats central to the series, like Winterfell, Storm's End, Dragonstone, Harrenhal, The Eyrie, Highgarden, and similar locations readers instantly recognize.
What separates a Server Project from a Canon Project comes down to size, scope, and quality control. Server Projects are larger, more complex, and held to stricter standards. They sometimes have multiple project leads working collaboratively and require significantly more rigorous pre-planning and review.
Requirements
- Rank: Full Builder
- Experience: At least two completed Canon Projects. Server Projects are not for first-time project leaders. You must have proven competency in planning, style, and execution.
- Application: Follows the typical Project Application flow, with significantly higher expectations for depth of canon research, quality and comprehensiveness of tests, realism and feasibility of plans, and understanding of the location's significance.
- Approval: Two Wardens, your regional Warden plus one other. If no Warden is available for your region, two Wardens from other regions must approve.
City Projects
City Projects are Westeros's major urban centers: King's Landing, Oldtown, Lannisport, Gulltown, White Harbor, and Mance's Camp. These are the largest and most complex projects on the server, requiring sustained community coordination over months or even years.
Unlike other project types, where one or two builders lead, City Projects demand a layered leadership structure and ongoing community participation. They're collaborative endeavors at a scale beyond what any individual or small team can accomplish alone.
Requirements
- Rank: Full Builder
- Experience: At least two completed Canon Projects
- Application: Same format as Canon Projects, with significantly higher expectations for depth of canon research, quality and comprehensiveness of tests, realism and feasibility of plans, and understanding of the location's significance.
- Approval: Two Wardens, your regional Warden plus one other. If no Warden is available for your region, two Wardens from other regions must approve.
How Projects Break Down
Larger projects get split into smaller pieces. The three common units are Plots, Mini Builds, and Districts. Each project type uses them differently, so check the requirements for your type when applying.
Plots
Plots are individual buildings within larger projects. They're the smallest unit of work on WesterosCraft and where most builders spend their time.
Plot types. Plots can be classified using utility blocks that signify class (lower, middle, upper), profession (baker, blacksmith, etc.), or special (septs and other unusual structures that don't fit standard categories). These classifications help builders understand what to build and help project leaders organize construction.
Plot access. Plots usually come in two kinds:
- OPEN plots are available to any builder, including Apprentices. These are straightforward buildings that follow established patterns within the project, and most plots in a typical project are open.
- SPECIAL plots are ones the project leader wants someone to apply for: structures that need closer oversight, more complex planning, or specialized skills, like keeps, septs, unique landmarks, or large buildings critical to the layout.
Project leaders mark access using utility blocks placed above each plot. Standard practice is to mark SPECIAL plots explicitly, with unmarked plots defaulting to OPEN unless the project leader specifies otherwise.
Mini Builds
Mini Builds are sub-projects within a larger project, used to organize bigger parts of it: holdfasts, mines, quarries, lumber camps, small hamlets, or other points of interest. They're large enough to require planning and coordination but operate under your Canon Project's umbrella. Unlike Plots, they need planning and layout work beyond a single simple structure.
Examples of Mini Builds:
- Holdfasts: small fortified manor houses for minor knights or landed gentry
- Mining operations: quarries, coal mines, or iron mines with worker housing
- Production sites: lumber camps, charcoal production, fishing villages
- Hamlets: clusters of 5–10 houses forming a small settlement
- Religious sites: small septs, godswoods, or waypoint shrines
- Infrastructure: mills, bridges with toll houses, ferry crossings
Districts
Districts break City Projects into manageable chunks. A single district can contain Server or Canon Projects within it, and districts usually hold dozens of Plots and Mini Builds. You must have completed and led at least one Canon Project before leading a District, unless you're co-leading with someone who meets that requirement.