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Nestled on the ‘littlest’ of the fingers, the Baelish Keep is a small, bleak castle, and the seat of the minor house, Baelish. Two generations ago the flint tower was given to a Braavosi Knight, and has since been inherited by the Master of Coin, Petyr Baelish. The land is refered to be only a few stony acres of land. House Baelish blazon their sigil with a grey stone head with fiery eyes, on a light green field, a reference to the Titan of Braavos. Petyr Baelish often uses a nightingale as his personal emblem, setting himself apart from this upstart house he belongs to.
- Baelish Keep, a small flint tower, resting atop of a ridge jutting into the narrow sea.
- Baelish Village, a small village containing eight houses, surrounding a large peat bog. The main industry of the region is raising sheep, of which they have only a few.
- Hermits Cave, a large cave located south-west of the village
The construction of the current version of Baelish Keep began in January 2015 by Knight_Krawler and Bluecichlid, however there were previous versions. In July 2013, another Baelish Keep was created by Howy J, originally intended to be ported when the Vale was redone in 2014, but the keep was lost and an update was thought necessary anyway.
The Baelish Keep and lands are described in the books, inspiring the majority of the build. Images of weathered castle and artist's portrayals were also used for inspiration.
House Breakstone is a noble house from The Vale, with their holdings situated on the northernmost of The Fingers. According to semi-canon sources they blazon their arms with a red sledge. The only known member of house Breakstone is Ser Edmund Breakstone.
- Breakstone Castle, the seat of House Breakstone, a small castle nestled at the foot of the mountains.
- The remains of House Shell, the foundations are all that remain of the wooden long hall belonging to the former King of the Fingers, after it was burned down by an Andal Warlord originally hired to vanquish his foe, the Brightstones.
- Quarries; as the name suggests, quarrying is the areas main source of income. There are three quarries in the lands, though after a recent landslide cut off the road, one of them has fallen into disrepair.
- Farming and fishing hamlets, several small communities of farmers and fishermen can also be found along the coastal road.
- Lone shepherd's huts, Due to the poor soil conditions and rocky terrain, much of the Breakstone lands can't be used for farming. Instead, sheep freely roam the lands. There are several small huts around the lands, to be used by shepherds needing somewhere to stay in bad weather. During summer they are not often used, so they have started to fall into disrepair.
Construction started in May 2015, and progress happened slowly but surely for almost exactly a year. The majority of the project was planned by CaptScribble, aside from the westernmost quarry (and its hamlet) which was applied for and built by Ammika. Some additional terraforming was done by carcinogenius and Dyvim, and roughly 25 builders contributed houses to the project.
The majority of the inspiration for the lands of this project comes from the highlands of Scotland, in particular the peninsula of Ardnamurchan and the Hebrides isles, being similarly hilly, coastal, and treeless, and the main castle inspiration was Kulchurn Castle, in the highlands of Scotland. Scribble also took heavy inspiration from the other castles on the fingers, aiming to contribute to a cohesive regional style.
House Donniger is a minor noble house located on the Fingers in The Vale, just south of the island of Pebble. The sigil of Donnigers is a red setting sun on a yellow background.
- Donniger Keep, Where the Finger's nobility reside, along with their small army.
- Donniger Town, Most of the population of this Finger lives here. There is an inn, a tavern, a sept, a lighthouse, and boat quay.
- Overlook, An old holdfast built on the western entrance to the Finger.
- Village Holdfast, A small soldier's barracks lying on top of a hill just above the second main village, protecting the eastern entrance of the Finger.
- Donniger Village A small village of soldier's families and quarry workers reside here around the village holdfast.
- Sheep Farms, Three large sheep farms are located around the Finger, all with small communities of workers living off the wool they sell.
- Farming Hamlets, A few small to large farming hamlets are found throughout this Finger with large terraced wheat fields growing near the mountain's cliffside.
- Quarries, Near the base of the Finger are two large quarries, the primary income source of Upcliff is its sell of stone to nearby locations.
Donniger was approved for build on May 17, 2014. The project was soon after taken over by Seashellbs and ThyNameIsFish on August 2, 2014. The project was completed on April __, 2015.
Since there is very little to no information on House Donniger, there was little to base it off of. Since the sigil is a setting sun over the ocean, the view was important. Main inspiration for the castle was based off of Castle Schwarzwald in Germany.
Egen Hall is the seat of House Egen, a noble house of the Vale. House Egen is loyal to its overlord House Arryn and one of its members, Ser Vardis Egen, served as Captain of the Guard at the Eyrie but was slain by Bronn during Tyrion Lannister's Trial by Combat in the Eyrie. Their lands are on the river between Strongsong and Heartshome, in a valley where several mountain streams come together.
- Egen Hall Seat of House Egen. The castle contains all defenses and comforts of a castle of the Vale's nobility, including a great hall, armory, stables, and a maester's tower. The stern Lord's tower overlooks Lord Egen's small but verdant land. Black banners fly above the gates because the castle is currently in mourning
- The village, Egen lands contain several expansive dairy farms, a source of pride for the people of this mountainous region. Cheeses from Egen farms are traded in Gulltown. Houses on Egen lands perch precariously on the sides of the striking mountains that make the Vale so unique.
Construction of this project took about a month, and was the first project led by tsarkaiser84.
Egen Hall, like most of the Vale, is inspired by the castles of the Rhineland, Bavaria, and Switzerland. The village and surrounding lands are mostly inspired by Swiss landscapes. The castle has a style copied from Burg Eltz in Germany, and Burg Oberhofen in Switzerland.
Egen Hall was featured in Episode 57 of WesterosCraft Walks. DutchGuard begins with the river and town before exploring the keep. Dutch hints at the reason for the black banners in the castle, but never explains the mystery.
Gates of the Moon
The Gates of the Moon is a castle protecting the Eyrie’s approach. The second line of defense after The Bloody Gate, the Gates of the Moon is the seat of Lord Nestor Royce, High Steward of the Vale and Keeper of the Gates of the Moon. Though recently described in A World of Ice and Fire as 'no fit abode for a king', the Gates of the Moon is a larger castle than the Eyrie, and is traditionally the winter seat of the Arryns. House Royce of the Gates of the Moon, a cadet branch of House Royce, holds this stout castle at the base of the Giant’s Lance. the Their sigil is a portcullis over a crescent moon, surrounded with House Royce’s sigil runes. Their words are not known.
- Dual Keeps, one for both the seat of Lord Royce, and the winter seat for the Arryns.
- Strong Defense, the entire site is designed with protection in mind. From the initial moon-clad drawbridge to the thin rear postern gate, breaching this castle's natural and man-made defenses defenses would prove quite difficult for any army that was capable of making it past the Bloody Gate.
- Arryn Crypts, located beneath the septry on the western side, the crypts house the remains of many Eyrie Lords.
The Gates of the Moon took approximately two and a half months from idea stage to finished product. The Gates is supposed to be an old structure that looks 'mean and ugly'. In this regard, no plaster was used in its construction, rather just grey stone. Two small mountain streams were added to feed the moat to provide water and water-based technology for the castle.
Since the castle was described as having square towers, and the Vale's propensity towards marble and plaster had been ruled out, the facade of Vajdahunyad Castle provided quite a bit of inspiration for the build.
Gulltown is a major port city in the Vale of Arryn, and the fourth largest city in Westeros. The walled city is tucked away in a bay south of Runestone on the Bay of Crabs. The secluded city is defended by tunnels through the mountains on its northern side. The city contains the seat of House Grafton, the Lords of Gulltown, whose sigil is a burning tower in yellow, within a black pile, upon flaming red, but also a cadet branch of House Arryn, who also reside in the city. House Shett formerly lived in Gulltown, but now reside in the Gull Tower on the eastern tip of the peninsula. During Robert's Rebellion, House Grafton remained loyal to the Targaryens, and only after the Battle of Gulltown, did Robert gain the full support of the Vale. House Arryn of Gulltown is a rich cadet branch that chose to marry merchants, and although they are wealthy are looked down upon by the other Arryns.
- Grafton Keep, a series of tall white walls and towers rise above the city. The austere halls and chambers are both beautiful and elegant, but not overly decorated. The main courtyard must be reached by a winding road up the cliff, and the towers are crowded, a classic representation of Vale architecture.
- House Arryn Manor, is in the southern part of the city and is lavishly decorated. Near the manor is a large sept, possibly operated by the Arryns.
- Lighthouse and Docks, a small beacon on the south end marks the harbor, with its wooden piers for small vessels and stone piers for large ships and war galleys. The harbor is the main source of trade for the Vale with the outside world, and includes an Ibbenese whaling ship and merchants from the Free Cities.
- Septry, a septry juts out on a high cliff above the city, with its own personal sept, and trains young septas and septons in the Faith of the Seven.
- Temple of R'hllor, although the Vale is the most devout to the Faith of the Seven, the prominence of Gulltown as a trading port with the Free Cities in Essos means that there is a small temple to R'hllor, The Fire God. Certain districts of the city have influences from the Free Cities, such as the Tyroshi District.
- Quarry, to the west of the city is a large quarry, which likely supplied the marble and stone used in Gulltown and other castles in the Vale.
Note: In a future redo, House Shett of Gulltower and House Shett of Gulltown will be need to be included in the project.
Gulltown was constructed in Summer 2013 and was continued though January 2014. DutchGuard led the server build, which included the extensive Grafton Keep, the Arryn's manorhouse, the septs and septrys, as well as the complex tunnels, walls, and defenses of the city.
The terrain inspired the layout of Gulltown, which is terraced and connected by roads leading through natural arches and tunnels throughout the city. The picturesque city was partially inspired by Dover, England, which has tall white cliffs with various buildings built into the terrain and piers with lighthouses.
The Gulltown server build was notorious for its lightheartedness and is likely the source of the WesterosCraft Catchphrase "Ay up!", the use of custom heads, several "pool parties," and also the "Gullywood Sign."
Gulltown was featured in a timelapse video.
Hardyng was updated as part of the Redfort project by Fin.
Ironoaks is a castle in The Vale and the seat of House Waynwood. The decorative stone castle is situated on an island in a lake called "Lake of the Wheels" near the mouth of one of the mountain rivers in the vale. Besides the town of Ironoaks, the area includes three hamlets, a mine, a prominent vineyard, and also many forests, a reference to both Ironoaks and Waynwood. House Waynwood's sigil is a broken wagon wheel, black on green. Like many noble families in the Vale, the Waynwoods are highy devout and are known for their insistence on ceremony.
- Castle Ironoaks, a small island is filled completely with a stone castle with bright white walls and red daub and wattle. In the courtyard is a small pool, and also a water gate and a protected inner harbor for small boats.
- Lake of the Wheels, a mountain river widens into an alpine lake before continuing on to the narrow sea. This lake provides House Waynwood with an excellent source of fresh water, transportation and shipping, and the defense of the island castle. On the shores of the lake is a dense forest which includes the graves of Ironoaks.
- Mountain Sept, overlooks the scenic valley and features a lichyard covered in vines and a crypt.
- Vineyard, a broad fertile valley grows a northern variety of grape and provides the Vale with more local wines. The manor house includes a wine press and cellar.
- Mine, in one of the valleys provides iron for Ironoaks, which has a large army of approximately 1,000 sworn shields.
- Castle Ironoaks
The current version of Ironoaks was planned by SMP and GarWolfe. It replaced an uncompleted version, planned and started by totalidiot99. Construction began in February 2014 and was completed in June 2014.
Ironoaks Castle is partially inspired by Château de Chillon on Lake Geneva in Switzerland.
Ironoaks was featured in Episode 4 of WesterosCraft Walks. DutchGuard begins in the mountain sept, explores the town of Ironoaks, and also Castle Ironoaks.
SMP also created a cinematic video featuring Ironoaks.
House Sunderland, House Torrent
Littlesister is the smallest and easternmost island in the group of the Three Sisters, islands situated in the Bite, a bay between The Vale and The North, south of White Harbor. House Torrent rules over Littlesister, they have no words or sigil. They are vassals of House Sunderland of Sisterton and the current head of House Littlesister is Alesandor Torrent
- Torrent Keep, is situated in the center of the island on a hill. The keep contains: the great keep itself, a stable, a blacksmith, a small guard keep with a bell tower, a small vegetable garden and a chicken coop.
- Main Village, is located on the north side of the island.
- Fishing Hamlet, the island has two fishing hamlets. The one on the east is a small one containing 3 houses. The hamlet on the Westside is bigger with 5 houses and above the hamlet there is an old worshiping place for the lady of the waves and the lord of the skies.
- Logging Camp, in the center on the island there is a small logging camp .
- Sheep Farm, on the southern side of the island is where all the sheep products are made like: cheese, mead and wool. The farm contains tree buildings: the farmer's house, the storage shed, and the abattoir.
- Ruined Keep, with a ruined village. It was destroyed during the “Rape of the Three Sisters”.
Littlesister was started on April 2014 and finished in August the same year. But the builder was not happy with the original build and decided to update the build, it was started on August 2015 the next year and finished in November.
Like the other builds, Littlesister is a blend of styles of the North and the Vale. Littlesister is less "shady" looking that Sisterton, but still includes run down structures like the ruined keep and a darker pallette.
The completion announcement as posted on the old forums 7/9/2014 by hoosfoos:
"Finally 10 months after OllieDisc applied for Longbow Hall it's complete! I won't recount the history here, but it's been a long time coming.
Much thanks to the following people (and hopefully no one was forgotten, but if you were it wasn't on purpose!)
OllieDisc for the initial build and terraforming of Longbow Hall and repasting it in after the new Vale map was made.
Lorddyvim who joined the project at the end as co-lead, but really carried the weight when I was on vacation. He was also a building machine with over 37 buildings to his credit, including most of the buildings at sudental and meadowview and all of the buildings at lblc1. He spent a lot of time getting people to build as well, including getting 4 mods to build houses.
The mods and editors who helped with setting warps, terraforming jobs, big and small and moving things about with their magic,
Dav, Banty, Lyl, Iwan, Ollie, Carci, Thamus.
All of the builders the contributed to the cause in addition to the 37 buildings that Lorddyvim built, I added another 26 outside the castle.
Tsar built some major buildings, the lodge at meadowview, the sept at longbowvillage and the tower at sudental.
The other builders who contributed in no particular order where,
Thank You all for helping complete the Longbow Hall project!"
House Sunderland, House Longthorpe
Longsister is the second largest island in the group of the Three Sisters, islands situated in the Bite, a bay between The Vale and The North, south of White Harbor. House Longthorpe rules over Longsister but their sigil and words do not appear in the books. They are vassals of House Sunderland of Sisterton and the current head of house Longsister is Rolland Longthorpe.
- The Keep, is situated in the top-center of the island and sits on one of its tallest hills. A small complex includes stables, a blacksmith, a great keep, a lord's tower and another tower used by soldiers and the maester, which also serves as a beacon for ships passing near the island.
- The main village, located west of the castle, has a dock and an inn. It is there where most trade comes in from, notably White Harbor, exporting Goats Cheese and importing various commodities.
- Fishing, the a total of three fishing hamlets along the shore of the island, which sometimes with a small dock used by the fishing ships. The easternmost hamlet has a ferry to the isle of Sweetsister and a beacon.
- Logging, a logging camp, situated on the west of the island, is used to chop down wood to be used on the three sister islands. There is also a beacon on the point of the island, not far from the logging camp.
- Ruined Holdfast, near a hamlet, was destroyed during one of the northern raids on the island, part of a series of attacks called "The Rape of the Three Sisters."
- Abandoned Island, includes a towerhouse which belonged to the old lords of Longsister, now destroyed after a feud with House Longthorpe. The island and tower is now abandoned, being only visited by people looting the shipwrecks near it.
The build took less than a month to build, since at the time of the building I didn't have a project for a while, which meant that I was eager to get building so it only took me a weekend to finish the keep. There are also a few subtle Easter eggs placed around the island, so be sure to do some exploring to find those.
This was inspired by the two other sister islands, by Scottish castles and also house styles from the Vale and the North, all mixed in together. For example, the cliffs at Dunnotar Castle in Scotland inspired the terrain, even though the castle itself is in a very different style.
House Moore is a noble house of The Vale, sworn to House Arryn of the Eyrie. Their sigil is three bronze spearheads on white, embattled on a bronze border. Their lands are located in the eastern plains of the Vale, southeast of Longbowhall and northeast of Old Anchor. One of the members of House Moore, Ser Mandon Moore, is a Knight of the Kingsguard.
- Castle, located on the rocky shore of a bay and is surrounded by a moat. It has three entrances, the main gate, a smaller gate at the private docks at the castle and a small gate in the water, allowing rowboats to enter the castle.
- Mooreton, can be found only slightly northeast of the castle at the other side of the stream. It’s a small village, with an inn and a harbor.
- Sept, close to the western border of the Moore lands. It is surrounded by a vineyard.
- Abondonned beacon, located at the very north of their lands. It is an old beacon that fell in disrepair when it was abondonned and it is now inhabited by bandits.
Moore has been built by Steineke96. Construction started at the start of June, and was finished two months later, at the start of August.
House Moore is mostly inspired by the Vale style guide. Other inspiration sources are Ironoaks, Heart’s Home and Runestone
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