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Appleton is a medium-sized town near the source of the Cockleswent in the Reach. House Appleton resides in a small keep overlooking the river and its smaller unnamed tributary. Little is mentioned of House Appleton, but their semi-canon sigil contains an apple tree on yellow, a grey gatehouse on white, quarterly.
Despite it's proximity to the foothills of the Dornish Marches, this area is very agriculturally productive. In addition to apples, Appleton exports a fair amount of other fruit from its numerous orchards, including cherries, apricots, and plums.
Additionally, its wheat, beans, and iron exports, while not famed, are not insubstantial!
- Appleton Keep is a grey stone keep with stormlands' influence, and shows signs of modest success for House Appleton.
- Camden, a small and very prosperous fishing / hunting community just to the east of Appleton.
- Apple Orchards are a prominent feature in the area, found surrounding West and East Appleton, replete with an extensive cidery and distillery in the far west of the town.
- Cockleswent Crossing links northern Appleton with Appleton proper. Appleton itself is in three separate districts surrounding the crossing, which features highly detailed river elements.
Started September 29, 2014, completed January 21, 2015. Originally constructed in February 2013 as a personal project by BimJeam4, Appleton was rebuilt by Lorddyvim to be a more prominent site in the Reach, despite its lack of canon influence. Meanwhile Camden was built by Summerfair at around the same time.
Considering that Appleton is little mentioned in the books, it is assumed they are not very prominent. Being that the sigil contains a prominent grey gatehouse, primary inspiration for the keep was based on Stirling Castle, with influences also by Boldt Castle.
Appleton was featured in Episode 44 of WesterosCraft Walks. DutchGuard begins near one of the sources of the Cockleswent, explores the town and keep, and finishes on the roof in the lord's chambers by the rooftop apple tree.
It is ruled by House Ashford, though no particular member of the Ashford house is mentioned yet in ASOIAF.
It has quite a storied history within the lore; holding a famous and well-remembered tourney in 209 AC, as well as being a historical battle-site where Robert Baratheon was defeated during Robert's Rebellion.
- The Ford: A shallow river crossing of the Cockleswhent, allowing Ashford citizens quick access to the commons area within the Ashford Meadow, on the south side of the river.
- Ashford Septry: Located south east of the castle; it has been lavishly endowed by the family, and currently boasts one of the finest schools in the Eastern Reach.
- Dunk's Elm: The inspiration for Ser Duncan the Tall's sigil; a mighty elm tree (courtesy of Barkus) next to a small pond to the east of the Meadow.
- The Meadow: A large commons area famous for the tourney of 209AC.
- Hunter's Lodge: Nestled within a thick forest, a hunting retreat for local lords makes its mark on the map.
- /warp ashford
- /warp ashfordseptry
- /warp harridansmill
- /warp ashfordmine1
- /warp ashfordhunt1
- /warp ashfordhunt2
- /warp ashfordmanse1
- /warp tyndale
- /warp ashfordhf1
Construction began on May 24, 2016, on the revamp of Ashford. While almost finished by its previous project lead, TheDesertFox202, Ashford was consigned to the project orphanage. Once re-construction began, it was noticed that the existing castle lacked several canon elements from the books, and it was redesigned and rebuilt as well as the town and surrounding lands.
The fact that the area is so lore heavy and important, it needed to have a much larger presence in the Reach than the previous iteration, which is why the lands assumed by the build encompass a larger area, and the project grew in scope twice from the original design document (see application below).
The river ford was completed first, ensuring adequate land on which to rebuild the castle and provide for the town. The castle quickly went up next, with the town and surrounding nature work being worked on in tandem.
The minibuild of Tyndale was built by HG_Kool_Aid and completed on July 8, 2016. Ashford's manse, at /warp ashfordmanse1, was completed shortly thereafter by CartoonLooney. Additional minibuilds were plotted and completed by Dyvim and many other contributors.
The current layout of the castle was designed by TsarKaiser84, packing in all of the canon from the book series. Construction finished on March 15, 2017, after a smaller expansion eastwards consisting of additional farmland, pastures, and /warp ashfordhf1.
The inspiration for the castle and town came from the heavy lore describing the castle and town in the Dunk and Egg book series: A Knight of the Seven Kingdoms, as well as other passing references in ASOIAF.
Fortunately, the style of many towns along the Mander river, the main river of which the Cockleswhent is a tributary, has a similar whitewash appearance, so Ashford extends that style further.
Additionally, other areas and some detail elements, such as Tyndale and Harridan's Mill, and the castle resting inside the river, came from the previous project leader.
Placed nearby the mouth of the Mander, House Ball is an ancient minor house of The Reach. Its roots are in one of the three husbands of Florys the Fox, a daughter of Garth Greenhand. However, the most known tales of House Ball are about Quentyn Ball (called the Fireball), who was the master at arms of the Red Keep during the reign of Aegon IV Targaryen. Quentyn was an important part of the Blackfyre Rebellion and killed Lady Penrose´s sons (except the youngest) after crossing the Mander. Quentyn Ball died on the eve of the battle of Redgrass and is buried in the family crypt under the main keep. The knight called Glendon Flowers is claimed to be the son of Quentyn Ball, but this has never been proven.
The lands of House Ball are near the mouth of the Mander on the western shore of the Reach. The terrain is fertile with lush prairies in the west and tiny but deep forests in the east as well as streams flowing from the hills to the Mander, because rains in the area are usually heavy. Agricultural activity such as cattle ranching, fishing, forestry, and winemaking all flourish in this region. Both the variety of these products and the proximity to the Mander have turned Ball into one of the houses of the Reach who have very free and extensive trading networks.
- Ballingtown, this is the main town of the House Ball, and includes a large market. The town has a small river harbour which has strong trading relationship with Oldtown, the Shield Islands and the Arbor. The most lucrative economical activity of Ballington is local trading, but the town has competent cattle, fishing and agricultural activities as well.
- Southball, this village is placed south of the Ball territories, on the shores of the Mander. It's main industry is fishing on the river, both with active fisheries and one that is abandoned. This town has an old watch tower guarding the Mander.
- Northball-By-Wythers, this hamlet was recently built (250 AL) to be on the border between House Ball and House Wythers to the north. This town has a watch tower to alert House Wythers and a cheap inn and some peasant houses.
- The Vineyard, this facility consists of a rural manse, two houses for workers and sheds, and is the property of a retired knight of House Tyrell, who have purchased a wide area of terrain to open a vineyard. This vineyard has great success through trade and the vineyard gives 40% of the earnings to the lord of House Ball, acknowledging their assistance in expanding the region.
- Balter's Holdfast, a holdfast that looks more like a farm, this facility was funded as a co-op between House Ball and House Wythers, with the purpose of training war horses for chivalrous knights of the various houses in the Reach.
Construction began in early April 2015 and was completed in March 2020 by jmcmarq. It was built alongside House Wythers and completed around the same time, which aided the connection between these two houses and their lands.
House Ball was inspired by many other features of the Reach and the whitewashed buildings common in Mediterranean architecture. In the application, jmcmarq sketched images for the castle complex and town by hand.
Bandallon is an ancient castle situated atop limestone cliffs in the southwestern area of the Reach, just over sixty-five leagues from Oldtown. It is bordered by the lands of Hastwyck, Honeyholt and Graves. The lords of Bandallon, House Blackbar, have ruled this area for millennia and long been leal vassals of House Hightower and more recently, House Tyrell. They blazon a sigil of a black fess on silver. The family and castle are mentioned as declaring for Renly Baratheon, the King in Highgarden.
- Bandallon Castle, a once large and heavily fortified First Men ringfort, this ornate and homey keep is the seat of House Blackbar. Much of the original castle lies scattered and eroded by the sea's harsh waves. Unlike most Westerosi keeps, Bandallon has no great hall and instead has a dining room and multiple parlours. The castle has a small godswood and a new non-conforming sept overlooking the sea.
- Blackwell, a sizable market town to the south of Bandallon. This thriving centre of commerce and trade sits among the best farmlands and pastures in the fiefdom. The town is notable for it's elongated market street anchored at one end by the main sept of the region and for being one of the few places in the Seven Kingdoms which grows saffron locally.
- Seagull, a port of call for merchants between Oldtown and Lannisport, this small village boasts a manor belonging to a cadet of the Blackbar family and the navy of Bandallon. The main exports are furniture, cloth and cheese, most of which head to Oldtown to supply an ever increasingly hungry upper class.
- Vassals and vineyards, there are two vassal lordlings to the Blackbars, both just glorified knightly houses. They hold small manorial keeps in the southern and eastern edges of Blackbar lands. Near these small manors are two vineyards, one held by His Lordship the other independent.
- Bandallon Septry, this vast castle-like construction was once a fortress of the Warrior's Sons, an order of the Faith Militant. It's walls and towers were slighted following the disbandment of the order, but repair work and a fertile stretch of fields have made this area one to rival the lord's own holdings.
- Rapunzel Tower, a tall tower that sits in the centre of the forest. It is inspired by both fairytale and real life, it's purpose being that of a fire watch.
Bandallon was originally begun by Leftie181 in 2016, but was shortly abandoned and taken up by Enahsian in winter 2017. The existing cliffs were retained but altered and all housing, forests, fields and castle were completely replaced and built anew. Special thanks to EStoop, Iwan and Tham for pushing realism and logic at early stages.
The cliffs were inspired by those along Michigan's lakeshore. The field network is inspired by rural Ohio and England, both a patchwork of farms and pastures. The castle is mostly based off the Chateau des Milandes, home to Josephine Baker, a world famous jazz singer, civil rights activist and spy during World War II. The town's layout is modeled on the Royal Burghs of medieval Scotland.
The Bitterbridge is an old stone bridge and the northernmost crossing of the Roseroad over the Mander river. Its ancient and strong foundations have made it a viable candidate for many an army to cross the Mander, able to withhold the weight of any siege weapons and soldiers that might traverse it. Originally called the Stonebridge, the savagery of a particular battle that took place on its age-old span made the muddy waters of the Mander beneath it run red with blood. Although it has not seen such bloodshed since that day, it was forever known afterwards as the Bitterbridge. Today, it is guarded to the east by the seat of House Caswell, a stout castle of stone and timber. Not far south of it stands the town of Bitterbridge, a thriving Reach commune of trade and commerce that prospers from the various travellers who walk the Roseroad.
- The Bitterbridge, an ancient stone bridge that spans the Mander. The waters around and beyond it are too treacherous and shallow for anything larger than small rafts to traverse them.
- Bitterbridge Castle, the pride of House Caswell guards the nearby bridge of the same name, providing a ready bastion for the Reach to stand against any foes from who might take the Roseroad into their lands. The castle’s battlements consist of stone and timber. Despite its short stature, it appears taller due to the flat, smooth plains of the surrounding region. It is stout and strong, and its architecture bears resemblances to both Reach and Crownlands designs, likely due to its proximity between the two kingdoms.
- Bitterbridge Town, a large and prosperous settlement, the town just south of the bridge it is named for thrives on the trade caravans and various travellers who walk the Roseroad. It has even gone so far as to establish its own bridge across a low ford, although the bridge’s logs and timber would likely break under the weight of much more than the odd caravan. As such, the original stone Bitterbridge remains a major crossing and tactical chokepoint. The town itself, while controlled by the Caswells, is more directly governed by the local merchants, who meet at the Town Hall on the old square to oversee its day-to-day needs and finances.
- Bitterbridge Docks, the docks of the thriving town contribute to a large amount of its success. Due to the rough waters further upstream and the nearby ford, the Bitterbridge docks act as the final haven for traders sailing the Mander’s waters. Many of these traders end up docking there as a final stop before heading back down the river the following morning. The money they spend while staying further enriches the town, as well as the goods they provide.
- The Many Septs and Septries of Bitterbridge and its Lands, throughout the Caswell’s lands there are many holy sites which have been built over the centuries. The density of the various septs and septries is unusual, as normally abbeys and the like build distinctly away from one another. It is thought by Maesters who have studied the phenomenon that the large number of debout Seven-worshippers in the area, and the proximity of the prosperous Reach town, has encouraged such sanctuaries to appear.
- Holdfasts, there are various holdfasts to the north, south, and east of the town. They stand ready to guard against any potential intruders from the Reach itself, as well as against bandits and other criminal vagabonds.
The original Bitterbridge was built by PJAxel1927 in late August 2012, who was inspired by Runkel Castle in Germany, but shortened the towers and reduced the scale of the castle so as to meet the canon of a squat castle that appears tall due to the flat plains of the surrounding lands.
With the new map and new blocks, Bitterbridge was opened up again for application. ErtyLink, a builder, took up the job in early March 2015 and began working on the project’s castle, bridge and town plotting. Due to feeling burnt out by the project after almost a year working on it, ErtyLink dropped the project in early March 2016 for any others to take up.
Later that same year in May, Howy, a longtime builder, took up the project. A notable change from the older versions was to separate the town and the bridge, which, after reading into the canon, it was decided could not have been in as close a proximity as they had been in the past. In late March 2017, the Town Proper was completed, with only the lands and castle remaining. A few months later, in late July 2017, the project as a whole was completed.
*Below is the wiki entry for the old Blackcrown, it is being redone as part of the Oldtown project.
Blackcrown is located just north of the Whispering Sound in the western part of The Reach, neighboring Oldtown. Blackcrown is occupied by House Bulwer. Their sigil is the skull of a bull against a red background. Their words are “Death Before Disgrace.” Some notable members of House Bulwer include Black Jack Bulwer of the Night’s Watch and Lord Jon Bulwer, who married Victaria Tyrell, a cousin of the main Tyrell branch. They bore seven children, among them Lady Alysanne Bulwer, who accompanied Margaery Tyrell to King's Landing. Lady Alysanne is the current lord of Blackcrown, taking over after her father Lord Jon died of summer fever.
- Blackcrown Keep, the residence of House Bulwer.
- The Harbor, a port with many large trading ships docked in the bay.
- Fruit Orchards and Hamlet, a small hamlet consisting of the orchard owner and the workers. They pick peaches, plums, and apples to be consumed by the people of Westeros, as well as make delicious apple cider! (/warp blackcrownh2)
- Fishing Hamlet, A small hamlet on the ocean where many fishermen reside (/warp blackcrownh1).
- Vineyard, a small vineyard that makes its own wine.
- Sheep and Cow Stables, vast fields where milk cows are raised and where sheep are raised for their wool.
- Septry, a beautiful walled in septry in the woods.
Laor applied for the build because the location appealed to him because keep would look good perched atop the rocky point. Once the project was approved, the keep was built first. After initially plotting out the town, it was replotted many months so that the houses would be more grouped together like a cohesive community. The last thing that was built was the fishing hamlet, by Laor after no one applied for the hamlet. The build took nearly nine months to build, become "Laor's baby!" mostly due to procrastination. The current Blackcrown replaces a version completed by FlavD in February 2013.
The build was mainly inspired by the Reach style. One major concept was using a stair roof (45 degrees) with full blocks on the edges and single wall blocks protruding up to create a sort of terraced ridge at the end of the roof. The roofs of the main buildings of the keep were also inspired by the name “Blackcrown," which uses a black crenelation at the top of one of the main towers in the keep.
House Bridges is a noble house of the Reach. Their sigil is a black bridge with a gold background and white and blue lines beneath it. There is little canon information, but we assume that they control an important crossing on one of the major rivers in the Reach. We also created a more elaborate backstory for the house during Robert's Rebellion.
Dunwick, nineteen years ago during the beginning of what would soon be known as Robert’s Rebellion, his Grace, King Aerys II, known as the Mad King, asked his hand, Lord Owen Merryweather to put an end to it. Lord Owen misjudged the rebellion’s strength and failed to deal with it which lead to Aerys having him and his family exiled. His lands north of the Blue Burn were given to House Caswell and his lands west of the Mander were given to House Fossoway of Cider Hall. House Thatchell swore fealty to House Rhysling, and the knights of the most northerly and easterly hamlets swore fealty to House Bridges.
House Merryweather was welcomed back to Westeros after the rebellion and given full pardons. They were welcomed back to their lands after the crown had seized everything of value. The knights and petty nobility who once swore fealty to Longtable flocked back to the House, except those north of the Blue Burn and west of the mighty Mander who preferred to stay under House Caswell and House Fossoway, respectively. House Bridges was not at all pleased that with the return of House Merryweather, they had lost a quarter of their land. As the northern hamlet was separated into two section, one near the river crossing with the knight’s residence, and a conglomeration of houses on the other side of the field further east, Lord Bridges managed to convince the eastern half to raid the western half. Lord Bridges was angry with the knight’s decision to turn his cloak, he promised that the man who kills the knight will he himself be knighted and have jurisdiction over the hamlet.
That night, during the hour of the wolf, the east attacked the west. They put the field ablaze and the west hid in the holdfast. The knight was calm and told his subjects to fear not, and they did not fear. They were in the knight’s residence for four days time until they finally unbarred the door and stepped out into the daylight. They found their village ransacked and their fields smouldering. The knight rode to Longtable to request assistance. Lord Orton could not have rebels harming his smallfolk. If he would not fight for them, how could he expect them to fight for him when he would need it most.
Two knights and half his garrison left Longtable that day. They marched four by four up the dirt road to the hamlet, and that night, a raid was launched. They burned, raped, and pillaged. Those who did not flee were killed. Half the host returned to Longtable while the other half commenced construction of a tower in the burned field of the eastern half.
Three years passed and the tower was completed. The east was populated with men sworn to House Bridges and they retaliated by building a tower of their own. Most of Longtable’s garrison had returned however a few still remained to man the tower. It’s been a stalemate ever since between the two hamlets that were once one, and Merryweather and Bridges have never been close. (backstory written by xSnake23)
- Bridges, after following a road from Dunwick through a thick forest a bridge and gatehouse guard the village of bridges. Upon crossing the bridge a turn right leads to the keep of House Bridges surrounded by a moat fed by a small stream. A big oak tree stands in the middle of the town where travelers can stop to by fresh fruits, or vegetables. Passing many fields and forest leads you to two hamlets closer to the main town than Dunwick.
- Frithcester, a small hunting hamlet in the middle of a pine forest west of the main village holds 4 small houses of hunters. A trail leading deeper into the forest leads to small camping ground and a small lake.
- Dolby, east of the main village is a small two-house fishing hamlet surrounded by forest which produces fish for the villagers of house bridges.
The construction of house bridges began on November 29 of 2014. The application process took two weeks to be approved and many builders helped with the project including Nick, Veggie, Booben, Ben, Tiny Rhino, Capt, Scribble, and Snake.
For inspiration the Malahide castle in Dublin, Ireland was used.
Brightwater Keep is the seat of House Florent. It is located near the source of Honeywine in The Reach. House Florent is one of the most powerful houses sworn to House Tyrell. Florents claim to be descendants of Garth Greenhand, through line of his daughter Florys the Fox. Because of that they have claim to Highgarden and lordship of the Reach, better than that of the Tyrells (at least according to them). Their sigil is red-gold fox's head encircled by lapis lazuli flowers. The current Lord of Brightwater Keep is Alester Florent. His brother's daughter Selyse is married to Lord Stannis Baratheon. Members of that house are known for their large ears.
- Brightwater Keep, the seat of House Florent which stands atop of high hill in between the two forks of the Honeywine.
- Greenmarket, the largest settlement on the Honeywine after Oldtown, and a major trading center for agricultural products.
- Norcross, the seat of House Norcross, one of the vassals of House Florent with its seat along the Mander
- Wyken, a port town which sits at the mouth of the Mander and is ruled by House Norcross.
- Medway, a farming hamlet along the Mander ruled by House Norcross.
- Ashgrave, home to the tomb of Jon Ash, a septon killed in years past by a Florent lord. The faith made him donate all his lands east of the Honeywine to the creation of a new septry.
- Huddlestone, the seat of House Huddlestone, a vassal of Brightwater Keep.
- Lyman's Ferry, a small farming town which sits along the eastern fork of the Honeywine and controls the only crossing into Hammerhal lands.
- Oldarch, the site of a ruined arch built by the First Men, and home to several shepherds and vast pasture.
- Appletree, a hamlet close to Brightwater Keep which specializes in producing cider.
- Runnybrook, a hunting hamlet also home to the hunting lodge of House Florent, located next to the Foxwood.
The project was approved on the 29th of June 2014, and work began that July. Discs, tsarkaiser, and Codd all took sub-projects and it was officially completed September 2014, but a few various tasks including the bridge were left unfinished until September 2015.
NOTE: Greenmarket remains unfinished.
For Brightwater Keep castle, the 15th century Chateau de Pierrefonds in Picardie was used as inspiration.
Ser Owen Bush was a knight of the Kingsguard believed to have been given orders to kill Queen Ceryse Hightower. The connection to a Hightower is the only reason this House has been placed in the Reach, and argument can be made more its relocation elsewhere.
House Fossoway of Cider Hall is a major noble house of The Reach. The red apple of this branch distinguishes this family from the "green apple" Fossoways of New Barrel, a cadet branch. Cider Hall bridges the joining of the Cockleswhent and the Mander, a majestic reminder of an ancient house in a rich land. Cider Hall is a keep located near the junction of the Cockleswent and Mander rivers and the seat of House Fossoway "Red". House Fossoway split into two houses during a great tourney at Ashford in 209 AL, when Ser Steffon Fossoway took the side of Aerion Targaryen against Ser Duncan the Tall in a trial of seven. Steffon had previously promised to support Duncan and then betrayed him. Furious at this dishonorable action, his squire and cousin Raymun volunteered to take the side of Ser Duncan. Ser Lyonel Baratheon knighted Raymun. During the resulting melee, Ser Raymun bested Ser Steffon in combat. To avoid confusion on the battlefield, Ser Raymun took a green apple as his sign. House Fossoway "Green" moved to a different location, building their keep called "New Barrel." Since House Fossoway "Red" is the older branch, they consider themselves the true Fossoways.
- Cider Hall, reminiscent of The Twins of House Frey, Cider Hall bestrides the banks of the River Cockleswhent. The Fossoways live simply in their beautiful castle, surrounded by expansive fields and lush apple orchards. As the name would suggest, a famous cider is created here. Outside the castle, a statue of Foss the Archer, legendary founder of house Fossoway, bends his bow eastwards, a reminder to the lords of the Cockleswhent that the Fossoways control this river.
- Bramley Court, further downstream, a road wends towards Bramley Court, seat of Ser Olyvar Fossoway, a cousin to the Lord of Cider Hall. This knight and his family have lived here for many years. In that time, they have cultivated a beautiful garden and constructed a simple septry.
Construction began 18 May, 2015, and was completed 9 June, 2015. A version of Cider Hall was constructed in August of 2012 by Casje, Iodizedmilk, and Qualrus. The application for Casje's Cider Hall was approved Aug. 15, 2012, but by February 2013, only the keep and parts of the village had been completed. In their application for New Barrel, submitted Feb. 17, 2013, iodizedmilk and Qualrus were given the task of completing Cider Hall of Fossoway "Red" before beginning New Barrel of Fossoway "Green," an offshoot that would require a similar design and layout, but both builds were rebuilt in later versions.
The original application cited French chateaus as the major inspiration, specifically a more modern building in a medieval style called Chateau Dusse (pictured). Since the major industry of the Fossoway's is apple growing and cider making, the surrounding region is filled with apple orchards. The new version was inspired by Chateau de Chenonceau, France.
Coldmoat is a large castle in the Reach, the greatest of the four castles of House Osgrey.
Originally built by Lord Perwyn Osgrey (Perwyn the Proud), House Osgrey had possession of Coldmoat stripped from them by Maegor Targaryen for Lord Ormond Osgrey's opposition to King Maegor's suppression of the two Faith Militant orders. Coldmoat passed to House Webber for a time, and at the end of The Sworn Sword storyline, it returned to House Osgrey in a political marriage.
Both Houses' influence can be seen on the castle itself, from the Osgrey engraved lion above the gatehouse to the Webber spider emblazoned on the gatehouse doors.
House Osgrey is sworn to House Rowan of the Reach. They have not been lords in centuries, and are currently landed knights. Their sigil is a green and gold chequy lion on a field of white. Their words are not known.
House Webber is a noble house in the Reach sworn to House Rowan. Their sigil is a spotted spider on a silver web on a black field. Their words are not known.
- The Moat is a stream fed moat by which the castle got its name. Coldmoat's curtain wall is 30 feet high with towers at each of the corners. The tower heights are half again as tall as Standfast. The moat is fed from the Chequy River flowing nearby. Remnants of a dam can be seen at the source, hearkening back to the Sword Sword Storyline.
- Interior quintain and stables are requisite for Coldmoat, since it's reputed to have the best horses in the reach, and Coldmoat houses a large complement of knights.
- The Crypts of Coldmoat house the historical figures of Coldmoat, once again with names familiar to those familiar with the Sword Sword graphic novels.
Note: The canon locations of Standfast, Cobble Cove, Leafy Lake, and Nunny are all considered part of the Coldmoat project.
Construction started on January 24, 2015 by Bluecichlid and Lorddyvim.
Coldmoat was a subproject of Bluecichlid's Sworn Sword land's project, overarching many builds, including Standfast, Nunny, Coldmoat, and several others.
The castle was completed first, with terrain work immediately after and three closely placed hamlets. Additional minibuilds were constructed by pottman and King_Abraham_III. (/warps cmham5 and cmham4 respectively).
Construction completed June 18th 2015, and was approved finalized on some other date. (date needed)
There is a lot of lore around Coldmoat, mostly from the Sworn Sword graphic novels. From heights to layout to landscaping, the vast majority of lore was taken into consideration in its construction.
Other inspirational castles included Bodiam castle, and Castle De Haar.
House Durwell is a noble house from the Reach. Their words and arms are not known. During the reign of King Aerys I Targaryen, Lady Rohanne Webber, whose lands were nearby those of the Durwells, accused them of "living by stealing cattle" - being livestock thieves.
They are located in the northern Sworn Sword lands (name used on the server to refer to the area in the Reach where this novella takes place), bordering Crakehall and the Ocean Road.
- Durwell town: Durwell's main town is located a short walk east of the Ocean Road. It is the largest settlement in the Durwell lands, with around twenty five houses. The village also has a handful of professions, including a barber and a blacksmith. On the hill above the town is a holdfast, protecting the Durwell lands from its neighbors.
- Durwell castle: Durwell's castle sits atop a large hill in the eastern lands. It has lots of rooms for visiting nobles, and has a maesters residence in the southeast tower. At the foot of the castle lies a food storage barn and a stables. Further down the road is a hamlet where peasants who work in the castle live.
- Hamlets: The town, in conjunction with two farming hamlets, form the bulk of the farming workforce. These hamlets are made up of low class peasants and their families. Both of the hamlets have barns to store the harvested crops in. Also, in the north, there is a logging hamlet. This hamlet provides lumber and firewood for southern Durwell. The farming hamlets can be found at /warp durwellham1 or 4, and the logging hamlet can be found at /warp durwellham2
- Vassal knights: Inhabiting the Durwell lands are two hedge knights. They live in stout stone keeps, with room for their families and some servants. They can be found at /warp durwellvassal1 or 2.
- Farmstead: In the south of Durwell lies a farmstead. Around eight laborers live there and work on various aspects of agriculture. Plows and metal tools can also be fixed in the small forge. A large farm house is the centerpoint of the farmstead, and multiple outbuildings flesh out the compound.
- Brewery: Near the castle, in the far east of Durwell, lies a brewery. Here, beer and ale are made which is then shipped throughout the nearby lands. In the brewery compound is a small beer garden, where locals can enjoy charcuterie, cheese, and beer.
The project was led by an_escaped_duck, Durwell being his first project. It began in August of 2017 and was completed in January 2018. Approving mods were Emoticone11 and IwanDeLarch.
The castle was inspired by Chateau De Saumur in France. The lands were inspired by a mix of English and French medieval settlements, as well as completed projects in the Reach.
Golden Grove was featured in Episode 56 of WesterosCraft Walks. DutchGuard spends nearly forty minutes exploring this massive castle.
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