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The ruins of House Towers are included with this project.
House Amber was a noble house from what is now the North. They were First Men who were vanquished by the Kings of Winter from House Stark. The lands they once ruled over lie in the western coastline of the North, south of Sea Dragon Point and north of the Stony Shore. The place they once called a home now lies in ruins.
Right outside the Wolfswood and high upon a small hill lies the ruins of what was once the seat of House Amber overlooking the lands they once had control over. A small settlement can be found north of the ruins. (/warp amber)
On the northern most part of Amber, a small ringfort also lies in ruins, a ringfort once used by House Amber to spread their dominion over the lands. (/warp aringfort)
On the western shores of Amber, an amber mining site can be found, amber that is washed up and/or carried ashore during storms. (/warp ambermine)
Even further to the western coastline, a northern settlement can be found, with big and fertile fields used for crops. Much of the population remaining in the Amber lands can be found here! (/warp dunomar)
EverlastEvil began work on Amber on the first week of 2021, starting off by getting rid of an outdated Wolfswood portion on the eastern part of the project, and later terraforming the lands of House Amber with some help from Aeks.
Construction later came to first plotting settlements and fields on the lands. Then moving on to the amber mining site and forests. Two charcoal camps can be found over at Amber, Acharcoal1 was done by player JosephUnderlight, whilst Acharcoal2 was done by player Louness.
Some of the initial house and ruin tests presented on the project app were reworked on to fit more of a Celtic style in the project. EverlastEvil also had to add on more landmarks to the project than what was proposed on the app, as the lands of House Amber were bigger than expected.
Initially House Amber's seat were to be inspired by Urquhart Castle, however the project lead was later inspired by Celtic forts build during the Iron Age, which fitted the area and house style best. The Iron Age's form of construction serve as the main real world inspiration to the builds found in the lands of House Amber.
Ashwood castle sits along the White Knife northwest of White Harbor, almost nothing is known about the house apart from its name and region.
- Ashwood Castle - A motte and bailey castle sitting on a small hill with a large manmade ditch on one side. /warp ashwood
- Ashwood Ruins - Ruins of an ancient castle in the middle of the Ashwood moors. /warp ashruins
- Ashwood Ringfort - Remains of an old ringfort in the middle of an ashwood bog. /warp ashringfort
- Ashwood Tower - A tower overlooking a nearby village. /warp ashwoodhf
- Ashwood Charcoal Burners - Two camps of charcoal burners located in the forests.
- Ashwood Barrows - and burial location of heroes long forgotten.
Ashwood got the approved for construction on the 20th of February 2020, like with most of projects done by _Simbaa its original plans largely differ from the end product, the castle design went through drastic changes along with its location, and land layout this has been partially done due to _Simbaa abandoning the project around June 12th, only to reapply for it on September 20th 2019. On September 16th 2020 _Simbaa has finished the project and asked for its post approval. Ashwood took 19 months to finish.
Neither version of the Ashwood Castle had any particular inspiration, most of it was planned on the go, however the house style took some elements from White Harbor sprawl due to its close proximity to the Project. For the lands the inspiration came mostly from random google search images that _Simbaa felt like wanting to tryout/incorporate into the project, nearby White Harbor area once again served as a basic guideline regarding the block choice and vegetation.
Barrowton is a walled town in The North, the largest community in the North after White Harbor. The town lies in the Barrowlands, an area of broad rolling plains with howling winds, and is build east of the confluence of two rivers which flow south to the Saltspear. Barrowton's name is attributed is centered around the large hill Great Barrow, on which was built the Dustins' castle, Barrow Hall. The town itself is wooden and has broad straight streets. House Stout of Goldgrass has a keep near the eastern gate of Barrowton, but House Dustin is the major house of the area, claiming to have descended from the First King of the First Men and the Barrow Kings of the barrowlands. House Dustin blazon their shield with two rusted longaxes with black shafts crossed, a black crown between their points, on yellow.
- Barrowton, large wooden walls surround this prosperous Northern town, which is slightly smaller than Stoney Sept in the Riverlands, but still the second largest settlement in the North after White Harbor. A port on the rivers connects Barrowton to the Sunset Sea via the Saltspear making the town critical to the Norths economy and transportation. The streets of Barrowton are wide and level, using wooden planks. The largest street runs from the main gate on the west, past the base of the stairs leading up to Barrow Hall, and to the east gate near Goldgrass.
- Great Barrow, a large, grassy hill surrounded by Barrowton and the windswept plains of the barrowlands, which contain several burial mounds called barrows. According to folklore the Great Barrow contains the grave of the First King of the First Men or a King of the Giants. Maester Kennet's Passages of the Dead mentions a curse was supposedly placed on the Great Barrow allowing none to rival the First King. The curse is said to have weakened and made corpselike any living man who pretended to the title, such as the Barrow Kings.
- Barrow Hall, a large wooden hall built on the Great Barrow. The hall has wooden walls and square towers. There is an old windmill and a grassy courtyard located near the gatehouse. Wide and wooden stairs lead up the hill to Barrow Hall's keep.
- Goldgrass, a modest keep of House Stout near the eastern gate of Barrowton within the wooden walls.
- Hamlets and Villages, surrounding Barrowton are a handful of small villages and hamlets, each with a few houses and buildings near fields and pastures. Beyond these structures is the vast plains of the barrowlands.
Barrowton was built in January 2014, led by barkus and carcinogenius. The current Barrowton replaced a very early version.
Barrowton was inspired by Medieval Nordic architecture and concept art, similar to many builds in the North, specifically Dragonsreach Keep. The town and Barrow Hall have often been compared to the architecture of Skyrim and also Edoras from Lord of the Rings, which both incorporate elements of fantasy as well as realistic Nordic architecture.
Barrowton was featured in Episode 4 of WesterosCraft Walks. DutchGuard begins outside the town, explores various buildings, including the massive wooden Barrow Hall of House Dustin.
Bear Island is a remote island in the sea between Deepwood Motte and the Frozen Shore. It is described as rich in trees and bears, and poor in everything else. Apart from a few crofters, the inhabitants are fisherfolk living along the coast. Historically, Bear Island has been raided by wildings from Beyond the Wall and raids by the Ironborn. House Woodfoot once controlled the island, but became extinct when House Hoare of conquered the island for the Ironborn and used it for a reaving base. When the island has be retaken by both House Greyjoy and House Stark, who ultimately re-won the island and established House Mormont as its protectors. House Mormont holds the island from their wooden ringfort called Mormont Hall. They blazon their arms a black bear over a green wood and their motto is "Here We Stand." The women of Bear Island take an active role in the defense of the island, forming an important part of the rugged, warrior culture of the North.
- Mormont Keep, is no more than a wooden longhall built from huge logs - a wood-walled castle with a smoky keep, surrounded by an earthen palisade. On the gate there is a carving of a woman in a bearskin with a babe suckling at her breast in one arm and a battleaxe in the other. Behind the keep is a small godswood.
- Earth and Wood Palisade, surrounds the keep and a small village that includes watchtowers, a larder, an armory, and a smithy.
- Bear Bay, a small bay on the southern shore of the island. A river empties into the bay after passing under a stone bridge. Although the bay is covered in ice, a ship is anchored nearby.
- Fishing Villages,five small villages are spread across the large island, connected by snowy trails through dense coniferous and oak forests.
- Bear Caves, on the northern shores of the island are several bear caves in the snow covered hills and bluffs. These caves give the island its name and a large bear appears on the House Mormont sigil.
Bear Island was built by barkus in Summer 2014. It replaced an older version that was built on the old map. On the new map, Bear Island is fully encased in snow and ice and barkus desired to explore new blocks to make snow covered roofs.
Mormont Hall was inspired by Viking longhouses, which are built from wood and earthern ramps. The middle of a longhall includes an open fire pit.
Bear Island was featured in Episode 42 of WesterosCraft Walks. DutchGuard begins in one of the fishing villages and walks to the earthen and wooden palisade before exploring Mormont Hall and its outbuildings. The video is filmed during a gentle snowstorm.
House Glenmore of Rillwater Crossing is a noble house located in the North. They have been allies of House Forrester since before the War of the Five Kings, and the alliance exists to the current day. The Glenmore family is a less significant house of the North, yet still an important location. In their lands there are various hamlets and numerous farms to be found. Their sigil is a bow pointed to the right, with red and white colours, whereas their words are not known. Glenmore economy relies both farming and fishing. House Glenmore is mentioned only in Game of Thrones - A Telltale Series Game.
- Glenmore has two broken down fort ruins remaining from the age of the First Men.The condition of the ruins is terrible and no restoration attempts have been made.The one ruin one the South-Eastern part of Glenmore was simply a watchtower near the rills.The second ruin on the North-Western part of Glenmore was a big ring fort to protect the surrounding lands.
- The Glenmore keep has a distinctive triangle shape with very good defensive walls.Inside the walls ,there are guest rooms,servant rooms,a mess hall and various facilities that an average keep posseses.
- The large fields surrounding Glenmores hamlets provide the people with wheat,a product they use either to feed themselvs or to sell it down at the docks of the main hamlet.
- Even though Glenmore isnt much of a prosperous land,it still has numerous ports and locations where fishermen dock their boats and trade various products.
GrayJedi and Cl0udkid started building the project around January 2018 and finished around July 2018. It was a co-op built and since very little is known of the land the hamlets where build from the perspective of the builders.
The inspiration for the Glenmore keep is a castle located in Scotland, R.R.Martin's inspiration for the north.Caerlaverock castle is a triangular shaped keep built in the 13th century in Scotland.
Goldgrass is a keep within the walls of Barrowton in the North. The small wooden keep is the seat of House Stout, which is directly sworn to House Dustin of Barrowton. The keep guards the eastern gate into Barrowton, beyond which is the vast rolling plains of the barrowlands. They blazon arms as chevronny russet and gold.
- Goldgrass Keep, a modest wooden keep near the eastern gate of Barrowton.
- Barrowton East Gate, a large gate to the main street of Barrowton, which runs east to west and is broad and made of wooden planks.
Goldgrass was built in January 2014, led by barkus and carcinogenius and included in the construction of Barrowton, which replaced a very early version. Initially, it was built outside the walls until a closer interpretation of canon uncovered that one can hear the wind rushing beyond the town, implying that when viewing the walls from Goldgrass, one is inside the walls. At this point, Goldgrass was already plotted, but the builders simply extended the walls around the keep as part of the town.
Goldgrass uses the same inspiration as Barrowton, which is based on Medieval Nordic architecture. Steep roofs with ornate peaks are used, such as those found on Borgund Church.
Goldgrass was featured in Episode 4 of WesterosCraft Walks. DutchGuard begins outside the town of Barrowton and mentions its relationship with Goldgrass.
The Greywater Watch project includes the known crannog Houses of the Neck as sub-projects:
Blackmyre, Boggs, Cray, Fenn, Greengood, Peat, and Quagg.
Located to the north of White Harbor, the seat of House Holt is a small castle near a hamlet and many farming fields, with a weirwood tree in front of the castle. Its lands include the forests around it.
Ironrath is the modest seat of House Forrester in the Wolfswood. They are a minor Northern house sworn to House Glover of Deepwood Motte. The Forresters are hard and stoic, like most Northerners, and their isolated position in the Wolfswood makes them mistrustful of outsiders. The longhall houses the entirity of their small workforce of farmhands and the Forresters themselves. The outpost provides simple fare and cheap wood for passing traders and merchants.
- The longhall itself is two floors high, with a large stair tower connecting the two. On the ground floor there is the main mess hall, a well-stocked kitchen, and a private room for the Forresters. The few farmhands and loggers that live with them have straw beds on the ground of the mess hall that are rolled up during day hours. The first floor in the roof of the longhall houses the Forresters' bedchambers and a solar for the head of the house. There is also an attic in the stair tower which holds spare beds for any important guests, and a small bailey to hold chickens, the hounds, various other amenities and a guard tower.
- The small fields surrounding the longhall provide wheat, barley, pumpkins, turnips and pease depending on the time of year. There is more than enough to feed the small number of inhabitants, so the Forresters make a decent trade selling their excess. In recent months, however, they have started hoarding the food for the winter, which, as the Starks are wont to remind everybody, is coming.
- A tall, spindly weirwood casts a shadow over the longhall in the morning.
Ironrath was built over a few days in the months of December 2013 and January 2014 by builder OllieDisc as a sub-project within the overproject of House Glover of Deepwood Motte and the Wolfswood, posted by builders JustCallMeJack and Starcat98.
The main inspiration for the style of the build was the generic Nordic longhall, while the style was developed from the Westeroscraft Northern Style Guide and existing builds in the North.
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