- 1 / 2
Blackmont is the seat of House Blackmont, in the Red Mountains of Dorne and on the banks of the Torentine river. The Blackwoods are known for a history of fighting with neighbouring houses and raids on the Dornish Marches. House Blackmont's sigil is a black vulture carrying a pink infant, on yellow.
- A town, with multiple fruit stalls and a small dock and fishing boats.
- Four holdfasts, guarding outlying villages and pastures/fields.
- A sept, with a small village close-by housing the septon and a vineyard.
- Jousting lists, made of wood and painted with the house colours, located next to
- Stables, suitable to hold 8 horses, with an upper floor to store supplies and house stable workers.
- Blackmont Castle, built on a peak overlooking the town, made of sandstone with brown slate roofing
- A watchtower, only accessible from the castle, giving a view of the town and river.
Redklink put his application for the project in on the 28th June, 2014. After changing the application on 30th June, he received full approval on the 2nd July. On 14th July, hc25653 applied to build the first holdfast in the area. It was given full approval on July 22nd. deadlyzero98 applied to build the second holdfast and the nearby village on 27th July. He received a day later, on the 28th July.
Blackmont is currently being redone by Tsarkaiser84.
Extinct Houses of Dorne
There are several canon extinct houses of Dorne, the ruins of which might be built together as a Megabuild, or split off separately as full projects or Mini Builds.
These houses were among the dozen First Men houses of the Greenblood who chose a High King of Dorne from among their number. Three of the houses (unspecified) were destroyed after a generation of warfare following a disputed election. The remaining houses were conquered during the Andal invasion.
House Holt - Possibly related to House Holt of the North, their former seat might have been Hellholt.
House Shell - Possibly related to House Shell of the Vale
The castle covers most of the island, and is composed of multiple layers of yards with gates leading up to the main tower. Most of the rooms around the castle are now used as prison cells, some in use and some currently empty, and there are a couple of more comfortably furnished cells to hold noble prisoners.
The castle layout plans went through multiple iterations, starting off as a smaller, more concentrated castle that evolved into the more spread out final layout.The island was completely re-terraformed for this project, as the existing island was too large for the castle plans and the terrain was also very outdated. Construction of the castle was relatively slow, taking over a year to complete.
Stylistically, the castle drew on various castles from around the Mediterranean for inspiration, such as the the Spanish fort of Velez de la Gomera and the Aragonese castle on Ischia Island, Italy, as well as the Crimean Sudak Fortress. The build also drew some inspiration from Alcatraz, San Francisco, being a prison built on a small island, although the 1934 architectural style of Alcatraz was not thought to be fitting for Ghaston Grey.
Ghost Hill is one of the premiere harbors for traders and travellers sailing between southern Westeros and Essos. Dornish travellers wishing to sail north might consider setting out from Ghost Hill, so as not to risk their lives in the Stepstones amidst the pirates and mercenaries.
House Toland is noted for "successfully resisting" Aegon the Conquerer's dragon conquest. Rather than face them on the field of battle or a siege, they instead left behind their fool to fight as a champion while the noble family and their army escaped into the sands. They returned some time later, after Aegon had moved on.
Their sigil is a green dragon biting it's own tail (a.k.a an ouroborous) on yellow.
- Harbor, a lively harbor for all the coastal fisherman. Most of the sustenance in Ghost Hill comes from these hard working individuals!
- Caravanserai, a large caravanserai for land traders braving the drylands and parched plains.
- Temple to R'hollr, a temple to the red god! Ghost Hill lies in close proximity to Tyrosh in Essos, where the red god's faith thrives.
- Sea Cave, a secret sea cave for the castle's inhabitants to use.
While there had never been an approved Ghost Hill beforehand, there were a few failed applications. Until the current Ghost Hill, it had been known as a "cursed" build. If you compare SMP's first app, a year prior, you can see the similarities to the final Ghost Hill.
Cuhthomas' App (Early 2012)
Georni's App (Aug 17 2012)
dspa1r's App (Mar 7 2013)
SMP's First App (Mar 24 2013):
znda32's App (May 23 2013)
SMP's Second App (Jun 27 2014)
Inspiration for the final Ghost Hill included a bell tower in Seville called Giralda, the white and blue buildings of coastal towns in Greece, such as Santorini, as wells as other features from Dornish builds.
Ghost Hill was featured in the episode 58 of WesterosCraft Walks. DutchGuard begins in the harbour, shows the caravanserai and the the temple of R'hlorr. Later he visits the castle and finishes at the top of the belltower.
Godsgrace is the seat of the noble Dornish House Allyrion. It is located where the Scorge and the Vaith meet to form the Greenblood. House Allyrion originated with the Andal invasion of Westeros. Their sigil is a golden hand on gyronny red and black. The house words are "No Foe May Pass."
The current head of House Allyrion is Lady Delonne Allyrion. Her son and heir is Ser Ryon Allyion, married to Ynys Yronwood. They have two children together, and Ryon has one Bastard son of notoriety- Ser Daemon Sand.
- Eastern Walls, east of Godsgrace there is a partial wall. This wall helps guard the most important asset of the Allryion lands: the river meeting of the Vaith and Scorge. This wall features a chain stretching across the river, in the event of a threat from downriver the chain would be raised and ships would no longer be able to access the docs of Godsgrace.
- The Market Square, The market square of Godsgrace is the financial hub of the town
- Southern Sprawl On the south side of the Greenblood river, across from the town of Godsgrace is some town sprawl around a caravansary.
- Northern Guardtower north of the castle is a trail leading to the crypts of Godsgrace and a watchtower that helps guard the Allyrion lands from any possible threats across the northern sands.
Godsgrace was started on Feb 17th 2015, and it was completed on June 4th 2015. Building of Godsgrace went quickly, and it was considered a probation build location for 3 of those months. The current version of Godsgrace replaces an older version built by a currently unknown builder. Old Godsgrace can be found at /warp oldgodsgrace
Inspiration for this build was taken from examples of Moorish architecture found on the web. Anyone interested in viewing those images can check out the original application for the build. Other inspiration for Godsgrace came from our servers other builds in Dorne such as Vaith and Ghost Hill specifically.
The build sits on the north side of an exotic river, so much of the planning revolved around how that land would be considered extremely valuable in the desert. Food production would of been taken very seriously and so irrigation was a must, and served as the irreplaceable backbone to the planning of the lands.
Godsgrace was featured in Episode 85 of the WesterosCraft Walks, released on February 4, 2019.
"Hellgate Hall was the seat of House Dryland, who ruled as Kings of the Brimstone in Dorne prior to Nymeria's War. It is unknown what happened to the castle after the defeat of King Lucifer Dryland, as he was the last of his line."
It might be interesting if the castle was abandoned and, in time, swallowed up by the sands of the Dornish desert, leaving only what appears to be a gate to hell on the surface. Hence the name "Hellgate Hall."
High Hermitage is the seat of a cadet branch of House Dayne of Starfall in Dorne. They command the valley of the river Torentine, more specifically its canyon. The villagers earn their living from the vast pastures, citrus orchards and olive groves.
- High Hermitage, and old septry which was taken over by the Daynes and is now used as their seat. It is located at the end of a treacherous mountain road, sitting in the mouth of a cave.
- Old Dayne fortress, a stronghold destroyed and rebuilt several times throughout history, commanded by the Daynes. As the last war in Dorne left it in the current state, it now towers over a village, reminding the smallfolk of its former glory. It is told that ghosts haunt the ruins of the fortress.
- Bridge village, a village on the border with Blackmont, collecting taxes from everyone who desires to pass the bridge.
- Twin fortress, a fortress on the left bank of the Torentine, it guards the entrance to the western part of the Dayne's holding.
- Other settlements, small hamlets growing citruses and olives but also relying on small trade.
High Hermitage is WhereRmyDragons' second project. The construction started in mid August and finished by the end of November.
The castle was inspired by Predjama castle in Slovenia and the surrounding lands by the Croatian region of Dalmatia. The project leader wanted to show two yet unseen sides of Dorne - a poor one, because of the infertile, rocky soil, and the side destroyed by war and time. Because of this, the Torentine's valley is full of numerous ruins of once great fortresses.
High Hermitage is featured in Episode 64 of WesterosCraft Walks. HardzzGaming explains the layout of the region, the history of this castle, and explores the villages and castle.
Kingsgrave is the seat of House Manwoody, located in the Red Mountains of Dorne. It takes its name from the fact that the founder of House Manwoody slew a king of The Reach long, long ago. Their banners are crowned skull on a field of black.
- Kingsgrave Castle, a square castle resting on a flat area of a mountainside. It features all the essentials a castle needs, and little more. Its most distinguishing feature is its outdoor feast hall, shaded by large cloth triangles stitched together.
- Kingsgrave Village, a modest village situated at the base of the mountain, near an oasis of sorts. It contains a sept, lichyard, orchard, and over a dozen houses.
- Kingsgrave Hamlet, a cluster of three shepherd's houses to the north of Kingsgrave. Further to the north of the hamlet lie the Tower of Joy and a mountain pass to Nightsong.
Kingsgrave's construction started on July 1, 2014, and was dragged out all the way until November 16. It replaced the previous version built by Lonelyworm in December 2012.
Kingsgrave was initially inspired by Alhambra, a palace in Spain, but quickly evolved into something of its own right. The lands surrounding Kingsgrave were based on the green valleys that can be found in parts of the Zagros Mountains which lie to the north and west of Mesopotamia, since there are many parallels between the Red Mountains and the Zagros Mountains.
Lemonwood is the seat of House Dalt, a knightly house in Dorne, on the southern shores of the Greenblood immediately south of Planky Town. The knightly houses is likely one of the protectors of Plankytown, the bustling market town and port at the mouth of the Greenblood, the major artery for trade in Dorne. House Dalt's sigil includes lemons on a purple field. An extensive orchard of lemons and other fruits gives Lemonwood its name and also connects to the sigil of the knightly house.
- Lemon Orchards, on the southern shore of the Greenblood is a series of lemon orchards, which are irrigated by ditches with sluices in the fertile soil near the delta. The orchards are immediately outside of Plankytown, obscuring the border between the town and House Dalt, which is likely one of the protectors of Plankytown.
- Lemonwood Castle, a small square castle build from sandstone and decorated in the Dornish style. The courtyard includes a forge, blacksmith, and a well.
- Canopied Terrace, on the southern wall of the castle is a canopied terrace overlooking the sea, which uses the gentle sea breezes as natural air-conditioning in this arid and hot climate.
- The Fleet, two large warships with purple and yellow sails are House Dalt's fleet, which would protect the harbor of Plankytown or Sunspear from naval attacks.
- Battlements, the castle is defensible from all sides, but on the southern wall is a large scorpion, a type of crossbow that could fire upon enemy ships at sea from a great distance.
Bafflement built Lemonwood shortly after completely Plankytown, which further intertwines the two builds into a cohesive unit. The current Lemonwood replaced an earlier version built by NickShaiB in August 2012, before the complete overhaul of the Dornish textures, palette, and terrain.
Lemonwood is inspired largely by Moroccan castles and uses a similar style of palette and architecture as neighboring Plankytown. The orchards use an ancient type of irrigation and although the majority of the orchard is lemons, there are other citrus trees, herbs, and crops as well.
Lemonwood was featured in Episode 37 of WesterosCraft Walks. DutchGuard begins in Plankytown before explore the orchards, the castle and its battlements.
Planky Town is located at the mouth of the Greenblood in Dorne. It is hailed as the Home to the Orphans of the Greenblood, who are the Dornish decendants of Rhoynar who fled to Dorne after the Rhoynar Invasion. Plankytown is where the game cyvasse was introduced to Westeros. Many of the Orphans live on the river in houseboats and travel the Greenblood, as they once did on Mother Rhoyne, their old homeland in Essos.
- The Lighthouse The lighthouse of Planky Town is the tallest structure of the town and features a Oil-burning flame. The customs officer lives in the lighthouse and visiting vessels are expected to pay there docking fees there.
- Knightly Manor 1 located North of the lighthouse in the hills, this Knightly manor produces silk.
- Knightly Manor 2 This knightly manor found at the West side of Planky Town produces olive oil.
- Plankytown Hamlet This Hamlet located West of Planky Town on the Northern banks of the Greenblood is inhabited by Farmers and Orphans of the Greenblood.
- Nymeria Statue This large statue located in the heart of Planky Town next to the Sept is placed in honor of the Warrior Queen Nymeria, who lead the Rhoynar to Dorne.
- The Floating Market This Market located near the mouth of the river is jam-packed with the boats of the Orphans selling there goods.
This version of Planky Town by Bafflement replaces and older version by an unknown builder. It was started in late June 2014 and completed in September 2014. It was open to all builders and remained a quite active building spot during its construction.
The inspiration behind Planky Town came mostly from Moorish architecture. The Orphans of the Greenblood boats are based on the Flatboats of the Mississpipi.
Plankytown was featured in Episode 24 of WesterosCraft Walks. DutchGuard interviews Bafflement as they explore the area.
House Gargalen is one of the major Dornish houses sworn to the Martells. Their seat is located at Salt Shore along the southern coast of Dorne and on the shores of the Summer Sea. Their arms depict a red cockatrice on gold with a black snake in its beak.
- Salt Shore - a castle situated on a series of rocky crags among the waves of the Summer Sea
- Salt Shore Town - a small port town near the castle, with houses built on top of the cliffs
- Sand Steed Breeder - a facility where the famed Sand Steeds of Dorne are bred. It also has a small hippodrome.
Salt Shore was a co-op between InfinityMe123 and Deadlyzero98. It began in February 2015 and was finished in April the same year.
Salt Shore was inspired by numerous fortresses and structures in northern Africa, particularly Morocco. The choice of inspiration shows the fact that Dorne was inspired by areas such as Spain, north Africa and the Middle East.
Salt Shore was featured in Episode 53 of WesterosCraft Walks, hosted by DutchGuard.
Sandstone is the seat of House Qorgyle, a noble house from Dorne. Their arms are three black scorpions over red. Known members of House Qorgyle in the books are Lord Commander Qorgyle, the predecessor of Jeor Mormont as commander of the Night's Watch, Lord Quentyn Qorgyle, and his son Ser Arron Qorgyle. In addition, Prince Oberyn Martell was fostered at Sandstone when he was younger. Sandstone is fairly isolated, located on a rocky outcrop in the middle of the deep sands, with the Prince's Pass to the north and Hellholt to the east. House Qorgyle holds a defensible position over the sandstone mesas, including a natural oasis. As such, they are an important pit stop for travelling caravans, providing water, resources, and respite from the dangerous deep sands. In addition, they also breed sand-steeds, horses bred specifically to endure the harsh Dornish conditions.
- Sandstone Castle, the castle itself sits upon a large mesa, giving it a very defensible position. The castle is rather sprawling, having, in addition to a throne room and great hall, two general wings, one for servants and utility rooms and another for nobles and guests. The throne room of the castle also has a scorpion pit, allowing for a uniquely Dornish method of execution.
- Mesa Settlement, the main village lies within the mesas, where it is somewhat protected from the elements, and has direct access to the oasis for drinking water. Despite Sandstone being isolated, the village tends to be a bustling place, especially when travelling caravans stop for a few nights and trade various goods.
- Southern Settlement, a smaller village lies outside of the mesas, along the road to the south gate. This area is less protected than the other village, so it is less desirable. Most of Sandstone's animals are raised and butchered here, as it has access to more open space than the inside village does.
- Caravansaries, Sandstone contains three caravansaries, inns for caravans, each one situated by one of Sandstone's three gates. In addition, it also has two horse-breeding facilities, where Dornish sand-steeds are bred and sold.
- Caves, Sandstone's mesas are perforated by caves from general erosion, making it an interesting location to go spelunking. One particular cave, near the mesa settlement, has been turned into a makeshift fighting pit. The castle's dungeons are carved into the side of another cave, providing a convient way to dispose of bodies.
Emoticone11 and birdman7 first began terraforming on June 30th, 2014, and from there we plotted the villages, and then built the castle. The following people helped create the villages and other miscellaneous tasks:
The southern caravansary was built by birdman7, while the eastern one was built by Ze_Ramen_Guy, and the western one was built by Bafflement. The southern horse-breeding complex was built by carcinogenius, and the western one was started by SMP but finished by Owid.
The project was finished on October 16, 2014.
Sandstone used Wadi Rum, Jordan, as inspiration for the terraforming and mesas.
Ait-benaddou in Morocco was used as the primary inspiration for the castle architectural style.
Sandstone was originally built by a1994j, however when the new map was released, we decided not to copy it over due to improvements in the server's building style.
Spottswood is a castle and village on the tip of the Broken Arm in Dorne, northeast of Sunspear. It is the seat of House Santagar, a knightly house. Of the two known members of House Santagar, one is Ser Aron Santagar, maester-at-arms at the Red Keep, and the other is Sylva Santigar, called "Spotted Sylva" because of her freckles but also because according to Dornish law, she is the heir to Spottswood. Their sigil is a spotted leopard with a golden axe, over a per bend sinister blue and white field.
- A Sandstone Keep protects a small bay on one of the peninsulas reaching into the Narrow Sea to form the Broken Arm. On an island near the keep is a beacon, to guide sailors through the treacherous waters into the harbor.
- Village, a small cluster of stone houses sit across the bay from the Santagar keep. Notable is a small salt panning facility, which turns seawater into salt for preserving and flavoring food.
- Harbor Market, wooden docks support a small open market where ships unload goods from their trading in the Narrow Sea.
- Sand Dunes, beyond oasis of the coastal springs of Spottswood are endless sand dunes formed by coastal winds.
Ertylink00 and mamorb co-led the construction of Spottswood, which began in July 2014 and was completed in September 2014.
A fortress in Tunisia called the Ribat Monastir was the inspiration for the keep and some of the village houses.
Spottswood was featured in Episode 32 of WesterosCraft Walks. DutchGuard visits the villages, harbor market, and the keep. He also discusses some history of the Broken Arm, which was a land bridge connecting Westeros and Essos. The Children of the Forest destroyed the bridge, but not before the First Men had crossed over.
House Dayne of Starfall is one of the oldest houses of Westeros, claiming ancestry from the Dawn Age. Starfall castle sits atop an island in the mouth of the Torentine, a vast river stretching throughout the red mountains. House Dayne, as with many Dornish houses were once kings, classically titled The Kings of the Torentine. The Daynes are famed for their ancient sword Dawn supposedly forged from the heart of a fallen star. Their sigil is a falling star crossed with a sword on a lilac field.
Though their fame largely rests on their ancestral sword, called Dawn, and the men who wield it. The Daynes are also famed for their ancient keep. Supposedly the founding member of House Dayne followed a falling star, erecting a castle at the location which it fell.
The Daynes have taken part in many battles between Dorne and the Reach. The Daynes are famed for their feuding with House Oakheart, killing them for thousands of years. King Samwell "The Starfire" Dayne once burned and sacked Oldtown. House Dayne, as with all Dornish houses, eventually bent the knee to Nymeria, but not before the last Dayne king Vorian, the sword of the evening, made sure she knew the might of House Dayne. The Daynes subsequently became fervent supporters of Nymeria, supporting her in her war against King Yorick V Yronwood. Nymeria's third husband was Ser Davos Dayne, the Sword of the Morning.
- Starfall Castle, a large, fortified castle in the mouth of the Torentine. (/warp starfallcastle)
- Starfall Town, the town is located on the banks of the river and surrounded by Spanish-style fields and ancient crumbling structures. A bridge over the river connects the town to an ancient sept.
- Palestone Tower, from which Lady Ashara Dayne jumped, is part of the castle
- Starfall town (/warp starfall), is a town close to the castle. It contains ruins of a sept, new sept built on island on the river. Statue of Lady Ashara Dayne is located close to the road leading to the bridge on Torentine.
- Starfall Holdfast (/warp sfholdfast), to the west of Starfall is an ancient crumbling holdfast, on the border of the Cuy and Dayne lands. House Dayne still collects tolls from the Reachmen which wish to trade with Dorne.
This project was built by Veggie, with Tsarkaiser84 supporting initially on the castle. Extensive terraforming was required due to prior attempts by other builders to build Starfall. The main terraforming was due to the island on which Starfall castle sat.
The area is canonically home to the Stoney Dornish. Thankfully, the land at Starfall reflects this, and is rocky and relatively mountainous. As such it is not the lush area of Dorne which you would find at Yronwood, or the arid lands of House Wells.
The build replaced an older version of Starfall began by Starcat. The project lead took efforts to remain somewhat faithful to Starcat's plans.
The builders took inspiration mainly from the Royal Palace of Olite in Spain. This fit the fantastical nature of Starfall which many builders were looking for. The starfall town was inspired by the medieval towns and cities of rural Spain.
Starfall was featured alongside Storm's End and other builds in WesterosCraft Cinematic One, released in January 2016. WesterosCraft Cinematic Three and episode 117 of WesterosCraft Walks both featured Starfall.
Sunspear is the capital of Dorne and the seat of House Martell, the Great House of Dorne. It is a dense, coastal town and the buildings are cramped and they "clung to the castle like barnacles to a galley’s hull."
The three main structures of the castle are the Spear Tower, the Tower of the Sun, and the Sandship.
There is an old version of Sunspear at /warp sunspearold
- 1 / 2