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Antlers, also called "the Antlers," is a keep in The Crownlands and the seat of House Buckwell. The house fought for the Targaryens during Robert’s Rebellion, which may explain why the only known member, Jarmen Buckwell, is now a senior ranger in the Night's Watch, either choosing the black or being cast out by "the Usurper." According to semi-canon sources, they blazon their arms with a rack of golden antlers on vair. Their words are “Pride and Purpose.” The Buckwell lands are northeast of Duskendale and southwest of Maidenpool. House Harte is a minor house sworn directly to House Buckwell. Both houses share similar sigils.
- The Antlers, a square stone keep with square towers, a small godswood with an outdoor sept, and a melee ring made of rope on the roof of the keep.
- Anchester. the main village of House Buckwell surrounded by large wheat fields and pastures.
- Courtyard, with a statue of "The Great Stag of Antlers" which was supposedly slain in 136 AL.
- Buckwell Brewery, a large brewing facility that makes a strong ale. Outside the keep are several fields of hops.
- The Wellswood, a large forest northeast of the village with a large deer population supplying House Buckwell's fascination with hunting.
- Tilt, a hamlet on the road leading west towards Harrenhal.
Antlers was constructed in the summer of 2014, after being approved in April 2014. The terrain required extensive terraforming of the Wellswood, which added variety to a rather bland section of the Crownlands. The stone palette uses a nice gradient from darker stone to cobble and stone masonry, but is still in the typical Crownland's style.
starcat98 used Rochester Castle, England for inspiration. This castle uses a square Norman style, which is a hallmark of the Crownlands architecture and palette. Since House Buckwell and House Harte have such similar sigils, the houses were paired together, which Harte being a vassal of Buckwell.
Antlers was featured in Episode 33 of WesterosCraft Walks. DutchGuard begins in Harton and the keep of House Harte and walks past the Wellswood before exploring the keep. BearicRoyce makes a hilarious cameo as "The Bear in the Brewery."
Blount is the seat of House Blount, a minor noble house from The Crownlands.
Their sigil is a red band between two black porcupines on a field of green. Little else is known about House Blount, other than a member of the house, Ser Boros Blount is a member of Joffrey I Baratheon's Kinsguard, and is renowned for being often drunk and inept in combat. Their lands contain their keep, a small market town, various smaller hamlets and a brewery, along with fields, pastures and forest. To the north of the lands of House Blount are the holdings of a knightly house that pays tribute to the Blounts, whose colours are purple and brown. This estate is made up of the private estate of the knight and a small village.
- Blount Castle is a large ringfort built upon a motte, itself surrouned by a ditch. There is a sloped wooden bridge over the ditch to allow access to the castle, via a large gatehouse tower which also houses Lord Blount's chambers. Other rooms such as the hall, audience chamber and rooms for the inhabitants of the castle are located around the central courtyard. The maester's tower is the tallest and only other tower in the castle, and houses the maester's chamber, the rookery and a small library.
- Blount Town is a small town located nearby to the castle. It consists of around 30 houses and a stone sept, and holds a market in the central square. Stalls are set up around it, and pens for livestock auction erected in the centre. The inhabitants of the town are mostly farmers living in small houses, although there are three professionals who inhabit larger, two storey houses.
- A Brewery is located further east on the road leading towards Antlers. The brewery contains the brewer's house and shop, a large building in which the beer is brewed, and fields of hops. Around the brewery are the houses of both brewery workers and farmers, along with a horse-driven mill.
- Watchtowers are located on the west-leading and south-leading roads out of the Blount, as the lands of Blount are located on the border between The Crownlands and The Riverlands, so before Aegon's Conquest it was important to keep watch over the boundary.
- A Knight's Estate is north of the Blount lands. The knight resides in a large stone manor house, located within his estate. Within the low stone walls of the estate there are also houses for the estate staff, as well as vegetable patches and flowered gardens.
- The North Village can be found near the Knight's Estate. It contains around six small houses for the farmers that work the knight's fields, as well as an inn frequented by those travelling inland from the port of Maidenpool. There is also a small meadery in the village.
- Entrance: The entrance is accessed by a drawbridge over a dry moat. It leads into the central bailey and is the only way into the Castle
- Central Bailey: The central bailey is a large circular space within the castle that contains a well in the center, stables and straw knights in the south, and a small farm and granary in the north. connects all parts of the Castle.
- Servant Dining Hall: accessed by northern door. Contains 3 tables with seats. Adjacent doors lead to kitchens and servant quarters.
- Kitchen Servant Quarter: accessed from Servant Dining Hall. A large room with straw bunks against the wall.
- Kitchen: Accessed by Farm door and servant dining hall. A large curving room with a fireplace and produce storage, with stairs to the basement and up to the great hall.
- Cellar: Accessed by kitchens. Contain storage for wine barrels and fish.
- Portcullis Quarters: 3 tiny rooms by the portcullis. All appear to be garrison dorms, but one of them is possibly a stable hand dorm.
- Forge: accessed by Southeast Door. Has a large forging oven, as well as a saw table. Has stairs to the guard barracks and gatehouse.
- Bathhouse: Accessed by south door. First door on the left. Contains a pool with a fireplace for heating water.
- Sept: Accessed by south door. Second door on the left. A tiny sept with torches around the paintings of the Smith, Mother, and Warrior.
- Servant Quarters: Accessed by the south door or the west door. The next 5 rooms on the left. The 3rd room belongs to the Septon. The 4th to a messenger, and the others to other various servants.
- Great Hall: Accessed by gatehouse stairs and kitchen stairs. Contains a dais and one trestle table. Also includes a small gallery and audience chamber.
- Gatehouse: Accessed by Western stairs and guard barracks. Includes portcullis controls, murder holes, Armor and weopan stands, and arrow slits. Has stairs to the castle walls.
- Guard Barracks: Accessed by gatehouse and forge. A medium-sized room with bunks. The captain of the guard is the bed that isn't a bunk.
- Household Quarters: Accessed by south door stairs and western stairs. The master-of arms is possibly a Thorne, while other jobs and quarters are for house Mallery, Rollingford, and Rosby. There is also a Blount room.
- Maester's Tower: a large tower that contains a solar, a bedroom, a rookery, and a library.
- Lord's Bedroom: accessed by gatehouse. Contains a solar and an elaborate four-canopied bed.
MDMeaux applied for Blount on August 2, 2016 and after some confusion over the completion of his previous project, Drox, Blount was approved on August 23; construction began on the same day. Initially, an unrealistic castle layout was used which had a typical Norman square keep in the centre. Under a week later, a new layout was proposed as MDMeaux was unhappy with the original layout. The castle was completed on December 15, with the town being finished a month later on January 13. On April 8, 2017 the main Blount lands were finished and construction began on the knight's lands. The knight's lands were finished in only three days, being completed on April 11. The project has not yet been post-approved.
"Meadery of Doom"
During the construction of the meadery on the knight's lands, a bug arose due to the custom table block being used in the beehives. This bug caused the Minecraft clients of any players approaching the area to crash, earning the meadery the name "Meadery of Doom" or "Cursed Meadery". This was soon fixed with WorldEdit.
Inspiration for the castle gatehouse was taken from Cardiff Castle in Wales, and the layout of the second castle was influenced heavily by Restormel Castle in Cornwall. The lands, such as the fields and pastures, were influenced by Ian Mortimer's descriptions of medieval England in The Time Traveller's Guide to Medieval England.
House Cargyll Formerly
Brindlewood, is a village north of King's Landing on the Kingsroad. It was the former seat of House Cargyll which is now extinct. The small village is controlled by a landed knight sworn directly to the crown.
- Cargyll keep, the humble, yet sturdy keep of house Cargyll has fallen into disrepair, but is now being maintained by a landed knight.
- Brindlewood, a quaint village west of the keep.
- Night's Watch encampment, the encampment of several Night's Watch recruits making their way north towards the Wall.
Construction of Cargyll and Brindlewood was started 15th July 2016 and completed 30th June 2017 by ErtyLink. Construction stalled when ErtyLink went on a small hiatus and picked up when he returned.
Several northern European castles, as well as nearby Crownlands castles, acted as inspiration for Cargyll.
House Brune of Brownhollow
House Byrch is a noble house from the Crownlands. According to semi-canon sources they blazon their arms with quarterly, gyronny white and black, a silver axe on green.
- Byrch Keep, is a norman styled one-building castle, built after the wars that occured during Robert's Rebelion. The fortification is remarkable for the plain, objective exteriors and the lavish enriched interiors completed with complex vaulting systems, high class decoration and furninshing and the elegant walls panneled with spruce detailed planks and green ones characteristique of the House's banner. A site to be seen is also the cellars that lie under the keep, to make use of it's verticality and the grand scale the storage is fully adapted with high cabinets, shelves and silos. South of the keep, "coves" dug during the Robert's rebellion used for defensive strategies remain intact.
- Byrch village, located on the intersection that divides Byrch's lands in three, extends throughout the low rolling hills. The village is one of the biggest in the Crownlands region. It has 21 houses in total, having a total of 100+ inhabitants. It's also home for the Byrch sept, a remarking landmark made of stone having a tall spire in it's end, it is the tallest building constructed in the village besides the neighbouring windmill.
- Hamlets, 3 hamlets are found sprawling along Byrch's lands, one based on fishing, another based on forestry industry and another based on extraction of stone, all of them practicing agriculture. The diversity of resources and it's amount explain the lavishness of Byrch's keep's interiors and infrastructure.
- Quarry, in the northernmost point on the Byrch's lands, the main stone quarry of King's Landing vicinity occupies a big chunk of land, being one of the most profitable exports House Byrch produces.
- Birch Grove, being the inspiration for the House's name, the Birch forest located in the center of the lands, surrounds the first keep House Byrch owned. Having been tested through time for centuries, the forest is filled with century old birches and mildly clean forest floor.
- Birch old Keep, the keep takes inspiration from the main birch keep created for a previous older application. Remarkable for its naked internal structure of columns and arches, the greenery that overgrew inside gives a mystic ambient.
The entirety of the project was based off of British landscapes, medieval houses and keeps and it's organization of fields pastures and yards. The keep was primarily inspired by concept art.
Barbel Point is considered to part of the lands of House Bywater and so is included with this project.
House Chelsted is a noble house in the Crownlands directly sworn to the Iron Throne. Their lands lie along the Blackwater river, in the close proximity of King’s Landing at the crossing of the Crownlands, the Riverlands and the Reach. The lands of House Chelsted are surrounded by those of House Farring, House Shermer of Smithyton and House Roxton of the Ring.
Only one member of the house - Lord Qarlton Chelsted, who served first as Master of Coins, and then Hand of the King to Aerys II Targaryen at the end of his reign - played a notable role in history of the Seven Kingdoms.
- Chelsted Keep: Seat of House Chelsted. This castle is situated on the top of a rocky hill in the middle of the lands. It overlooks a little town, field pastures and a forest. The castle has an old keep build long time ago before the rest of the castle with more a defensive and protective purpose than a living purpose. Nowadays it is not any more used by the Lord’s family and just the master, the septon and few servants live within. The rest of castle, which have been built later, is characterized by a large open yard circled by walls covered by vine and four strong towers. The yard holds every building necessary to assure the castle life. The family lives in a great cozy manor.
- The septry: A hill close to the castle hosts a little septry which produce a famous cider from its orchard. This septry is directly under the custody of the great sept of Baelor and sometimes some young septon come there to learn basis of holy writing. Further, they take advantages of the proximity with King’s Landing to export regularly their production of cider.
- The hunting Manor: When Lord Qarlton Chelsted was Hand, he built a hunting manor near the forest between his lands and the Ring’s one. When there is no hunting party it serves as a second living house for the family.
- Chelsted town: located at the bottom of the hill, the town his build in the middle of fields, it’s one of the last settlements before King’s Landing when travellers come from the south. It has around 20 houses with a decent inn, a brothel, a fancy sept and a common garden. It is built around a really old oak in where pilgrim can find a little maiden chapel. A custom wants that every lord Chelsted get married under this tree. Currently, the town holds a market where merchants sell their produce before going to larger markets on the other side of the river.
- Hamlets: there are 5 other little hamlets all around the surroundings, 3 of them are mainly focused on agriculture and animal husbandry, one of them has a silo built into an old burnt watchtower. The fourth one is lumberjack hamlet which exports wood to King’s Landing thanks to the river flow of the Black Water. It has a nice wooden sawmill. The fifth is the ferry hamlet which make the liaison with the King’s Landing side, some fisher live there. It has a little gate house to mark the entrance of Chelsted lands.
- Standing stones: A traveller with an attentive eye can notice some standing stones also called Menhir scattered in Chelsted’s lands. These stone have been dressed by First Men or maybe Children of the forest, no one can tell as their history has been lost with the time. There are two noticeable places, one in a clearing in the middle of the forest near the septry which represent a constellation and a large field of standing stones near the border with Smithyton.
- Other points of interest: folks can found in lands windmills, farms, hunting cottage, a little holdfast hold by a landed knight, the only vassal of the Chelsted and a fancy inn which take advantages of the crossing of three regions, Crownlands, Riverlands and the Reach.
Chelsted Castle Layout
Guard Towers: Contain spare tools and seating areas for guards. No Beds in towers.
Stables: Houses the horses. Contains 1 bed for a stable worker.
South Servant House: House for a servant. Occupation of the servant isn’t clear.
Storage house: Large building for cart and crate storage. The house of the servant(s) is located near it.
Washerwomen house: Small house in Southeast corner. Occupants are probably washer women (or men).
Guard Barracks: a house below and connects to the Eastern guard tower. Contains Barracks and storage for the guards.
Sept: a small Sept with offerings to the various Seven.
Great Hall: A large hall with a connecting kitchen. Where the lord dines with guests outside of his house. Currently no tables have been set.
Crypts: Located beneath northeast guard tower, with an entrance at ground level. Contains a morgue and a small crypt.
Chelsted Manor: A large house where the Chelsted noble family currently live. Contains a family dining room, a sitting room, and a room with an unclear purpose at ground level. 1 washroom, the Lord’s bedroom, 2 noble family rooms, with one having 2 beds for small children on level 2. Servants of the family live at the top level, and the vault is located in the basement.
Main Keep: Doesn’t house the noble family anymore. Contains the audience chamber and solar at ground level, and a dungeon and storage in the basement. A septon’s room, servant’s room, and the drawbridge room are on level 2. Maester’s quarters, as well as 2 unused rooms on level 3. A storage area and a Rookery are on the roof, with the rookery connecting to the maesters quarters.
The whole project has been led by ZoSo_666 (The_ZoSo_666 ingame), his first project. It began in July 2017 and was completed in December 2017. It was approved by Howy, Demodocus and Enahsian.
The surroundings lands are highly inspired by the area around King’s Landing and mainly the British medieval landscapes. The Castle is inspired mainly by Roman Castle such as Portchester Castle for the general shape and Norman keeps for the old Keep.
Chyttering is the seat of House Chyttering, located in the eastern Crownlands on a peninsula known as the Massey's Hook. They blazon their shields with three golden bendlets on white, their motto is unkown.
- Chyttering Castle, a twin grey keep sitting upon a mountain slope with a nice view on the port village below. It is a rather small castle with four baileys, a curtain wall, keeps, tower, great hall, and more.
- Chyttering Port, a large village located in a small bay below the castle. The town is mainly based on fishing and agriculture from the nearby fields and pastures. The main highlight of the town is its sept and marina. The docks host a cog belonging to House Chyttering.
- Chyttering Holdfast, a small keep overlooking the only path leading to Chyttering lands and a small village nearby. (/warp chyhf1)
- Chyttering Hamlet, a small hamlet with few nearby fields, iron mine and an abandoned quarry. (warp chyhamlet)
_Simbaa applied for the project on the 22nd of August 2016 and the construction started on the 15th of September the same year. Initially, the construction of the castle started and later the village and hamlets as well. The castle itself went through three major remakes in the projects construction process. Towards the end of the project Chep007 applied and lead the construction of Chyttering holdfast.
The main inspiration for this castle is Hrad Rabi in Czech Republic, but _Simbaa also took inspiration from other Crownlands builds including Sweetport, Farring , and Follard.
House Baratheon of Dragonstone
Dragonstone is a volcanic island near the entrance to Blackwater Bay. The island was fortified by the Targaryens when they left the Valyrian Freehold, and it was from Dragonstone that Aegon the Conqueror began his invasion of Westeros. The active volcano called the Dragonmont provided habitat for the Targaryen dragons throughout the centuries, and signs of their activity still exist on the island. Traditionally, Dragonstone is the seat of the heir apparent to the Iron Throne, often called the Prince of Dragonstone. The castle was carved using ancient Valyrian magic to look like intertwining dragons, a style of architecture that exists nowhere is Westeros since the advanced techniques of masonry were lost in the Doom of Valyria. Since Robert's Rebellion, the castle has been occupied by the Baratheons, with Stannis Baratheon being the current Lord of Dragonstone. It was on Dragonstone that Daenerys Targaryen was born "amidst salt and smoke" during a storm before being spirited away to the East with her older brother Viserys.
- Stone Drum Tower, is the main keep of the castle and includes the royal quarters. On the top floor is the "Chamber of the Painted Table," a round room which contains a carved table in shape of Westeros where Aegon the Conqueror planned his invasion.
- The Sea Dragon Tower, is another main tower of the castle and includes the rookery, maester's quarters, and a septon's room. On the balcony outside the maester's quarters are two of several gargoyles on the castle, a hellhound and a wyvern.
- The Gallery, is a complex series of steps and hallways connecting the Stone Drum and the Sea Dragon Towers.
- The Great Hall, is the main hall in the castle and appears as a dragon on its belly and one must enter the hall through the dragon's mouth.
- Aegon's Garden, a garden found by passing under the Dragon's Tail which contains the sept amidst tall dark pine trees, and a pool with a dragon statue.
- Melisandre's Pyre, the statues from the sept have been burned on the beach in Melisdanre's pyre for the ceremony where she declares Stannis as Azor Ahai and gives him "Lightbringer"
- Town and Harbor, on the shore is a small town and several docks. Stannis Baratheon's armada can be seen floating in the distance.
In creating Dragonstone, our server wanted to incorporate as much organic architecture as possible and using dragons to form nearly every building in the castle. Below is a list of all the dragons in Dragonstone, their function within the castle, and their location. Specific builders applied for these structures and were given the general shape or "pose" of the dragon and the purpose for that tower or structure.
- Vigil Dragon, keeping watch over the approach to the castle with wings stretched back, its intimidating head pointed down towards the road.
- Prowling Dragon, protects the gates with its looming head.
- Windwyrm, a dragon screaming in defiance.
- Sea Dragon, gazes out serenely across the sea and includes the rookery and measter's quarters.
- Apollo Dragon, poised for flight and ready to lift off.
- Sword Dragon, an angry dragon, ready to attack with wings spread wide.
- Shield Dragon, nearly laying down with its claws dug into the walls, defending the castle.
- Citadel Dragon, wings spread, as if coming in to land.
- Barbican Dragon, two identical dragons, regally facing outwards near the gate.
- Dungeon Dragon, a dragon scaling the side of the tower, holding on tight.
- Gallery Dragon, curled into a ball, lazily watching the bridge.
- Citadel Gate Dragons, two matching dragons on a diagonal.
- Belltower Dragon, its mouth open to amplify the bells with, gripping the side of the tower with tail wrapping around the walls.
- Forge Dragon, its neck and mouth act as a chimney for the forge within its belly.
- Great Hall Dragon, a large dragon lying on its belly, the entrance to the hall through its mouth.
- Kitchen Dragon, curled into a ball with smoke venting through its nostrils from the oven.
Dragonstone was a large server build that began in December 2013. The complexity of the castle with its intertwining dragons made it a slower server build with emphasis on detail and precision. The applicants for each dragon tower worked at various speeds to complete the compelling personalities of each dragon. The current version of Dragonstone replaced an older version, which was brighter in color. Although old Dragonstone used many dragons and fit canon accurately, the new version is much darker and fully embraces the organic and dragon-themed style of architecture that sets it apart from anything else in Westeros.
The entire build was inspired strictly by canon information as well as concept art created for Dragonstone. Since no castle on Earth resembles Dragonstone, the builders were able to completely imagine the structure rather than relying on real-world parallels.
Dragonstone was featured in Episode 20 of WesterosCraft Walks. DutchGuard begins on the docks, and explores most of the maze-like castle, including the Chamber of the Painted Table.
Also there is a timelapse video of Dragonstone highlighting the build process.
A fanmade cinematic for the Old Dragonstone also shows off the old version of the castle.
Prior to the arrival of Aegon and his sisters, Duskendale was once one of the great trading ports on the Narrow Sea, rivalled only by Maidenpool to the North. Once exerting influence from the Blackwater Rush to Cracklaw Point, Duskendale and the Houses who held dominion over it were powerful petty kings in what is now the Crownlands. Little of that grandeur remains, with only the odd guild and manse hinting at past glory.
Duskendale is nestled in a natural harbour at the mouth of a small river. Craggy cliffs and the dark lands of Cracklaw point are found Northwards, whereas the bread basket sprawl of Kings Landing can be found to the South.
During the Defiance of Duskendale the Mad King was held captive within Duskendale by Lord Denys Darklyn, who hoped to win a charter and restore Duskendale to its former glory. After Ser Barristan Selmy rescued the king, House Darklyn was destroyed by Aerys and Lord Tywin Lannister, and Duskendale and its lands and incomes were give to House Rykker.
Even with the Darklyns gone, many of their kin remain in Duskendale, with names such as Darke, Darkwood, or Dargood. Ser Dontos the Red, last of House Hollard, left Duskendale while a boy.
/warp dunfort -- The ancestral seat of the Darklyns, now home to the Rykkers, dominates the harbour at Duskendale. Inspired largely by the Tower of London, this castle sits proudly in its landscape, asserting the power of House Rykker. With its weathered walls, sprawling empty courtyards, and austere furnishings the Dun Fort too hints at the former glory of Duskendale.
/warp ddsept -- The catacombs of Duskendale run deep, an ancient town with an ancient sept to match. Pilgrims from across the Seven Kingdoms often visit en route to the capital, this sept a far cry from the ostentatious grandeur of Baelor's sept to the South.
/warp darke -- An ancient castle which keeps watch over the rocky headland to the south of Duskendale. The childhood home of the legendary Jonquil Darke, a cosy keep for a loyal vassal of House Rykker.
/warp dargood -- An old manse, now tired and an austere was once the lavish pleasure palace of a cadet branch of House Darklyn. Inspired by the palazzos of wealthy Italians in our world, this manse is still a comfortable home for what remains of House Dargood.
/warp darkwood -- A gloomy castle in a gloomy wood, the seat of House Darkwood has certainly seen better days. Inspired by Stokesay in England, Darkwood sits on a peninsula which juts out into the Narrow Sea.
/warp leek -- Scarcely more than a towerhouse, House Leek's fortunes are intertwined with that of the Rykkers themselves. The Leeks enjoy bureacratic roles at the behest of their liege lords, and are afforded this comfortable tower house for their efforts.
/warp rykkerhf -- Once the home to House Rykker, this holdfast is a world away from the towering Dun Fort that the Rykkers now call home. Now belonging to a second son, this holdfast overlooks the rolling farmland found outside Duskendale's walls.
Construction began in June of 2019, following approval by Iwan and Waz.
The first step was to prepare the land for the town, it originally being the original world painter terrain and as such in dire need of an overhaul. Mercifully, the projects surrounding Duskendale were much more recently completed, so it wasn't too difficult to sew these projects together with the lands surrounding Duskendale. This included but wasn't limited to the Mallery and Stokeworth forests to the West, and the Hollard lands to the North.
Within a week, the plots surrounding the market square in the South were down, and building commenced. Progress was swift, with new areas being opened and built swiftly over the first few months. Kulmen, was key in creating the cohesive style found at the dockfronts, as well as the main arcade leading up to the sept, so he deserves a shoutout for that. Wherermydragons also gets a mention for their critical help with the Dunfort and town sept.
It'd be fair to say that the majority of the town was completed within 2019, with 2020 being a prolonged renewal and quality control phase. 2020 also saw the start and finish of the Duskendale sprawl, headed up by Xeson and Luk.
I think two important lessons can be learned from Duskendale, the first being that build leads shouldn't plot for the sake of having open plots. The demand for plots, and meeting this demand is a difficult thing to do and still maintain quality across the build. It's important to act deliberately, build not to fill space, but because it makes sense for that plot/structure to be there.
The second lesson is that we as project leaders and builders shouldn't be shy in updating things we once considered finished. Styles change as new builders bring their ideas to the table, and Duskendale straddled a period of us updating our building style. If the project leader wasn't willing to embrace the changes needed alongside our building team, Duskendale would not be anywhere near as beautiful as it is now. Commendations must be given to Endy and Nuggets for building an intimate team of Duskendale facelifters.
Construction finished in August of 2020.
The castle was inspired by the Tower of London.
The town took heavy inspiration for its dockfronts from the Lowland towns and cities in North West Europe.
The view from the docks to the sept, through the main arcade was inspired by the view of Strasbourg Cathedral in France.
The Project Showcase of Duskendale tells the history of the town.
House Brune of the Dyre Den
Dyre Den castle belongs to House Brune, they are one of the major families on the Crackclaw Point. Their lands lay east of Maidenpool. As like all houses at Crackclaw Point, Brunes are of First Men origin. The Brothers Brune were legendary champions who brought peace to Crackclaw Point. Bernarr Brune was one of the champions in Maegor I Targaryen's trial of seven. Brunes were with Rhaegar Targaryen, Prince of Dragonstone, at the Battle of the Trident during Robert's Rebellion, as Crackclaw Point was one of the most Targaryen royalist places in Westeros.
Dyre Den Castle is crocked and situated on a cliff guarding the waters of the bay [warp dyreden]. As you move east of Maidenpool, the area grows wilder and less populated. The largest settlement is Dyrton [warp dyrton] lying on the shores of the bay along the coastal road leading to Dyre Den. This town is the main center of trade with the outside world for the inhabitants of the northern part of the peninsula. Above the settlement there is a holdfast that guards it and keeps order, and it is the most important point of defence on the way to the Brune family seat. The town is largely based on fishing and farming, but as the main administrative center of the area it gathers craftsmen and smaller merchants. The town trades with the towns along Bay of Crabs. Along the coastal route there are larger and smaller villages, mostly focused around fishing and grazing animals on the pastures. Also, while walking along the route, can find many stone ruins, evidence of the turbulent fate of these areas, and a certain decline of these areas as a result of their marginalization during the reign of Robert Baratheon. In the lands of Brune you can find a quarry [warp dyrquarry] and numerous hunter's huts scattered throughout the forests of the peninsula. After passing Dyre Den castle, there is a wild area of hills covered with pine forests and boggy wetlands. To the east of the castle, you can stumble upon the ruins of the first men's fort [warp dyrfort], a Weirwood grove [warp dyrwood] or the path leading to the Whispers.
Project required knowledge about karst forms and general terra editing skills. Castle had past some changes in his appearance along of building process but with help of ChrisHiss it got to its final look.
Castle Bran is the main inspiration for Dyre Den castle and description from canon. Limestone landscape is inspired by Carpathian karst landforms, coast inspired by south Baltic sea shoreline and Scotland coast.
House Farring is a noble house in the Crownlands who blazon their arms with purple and white, two knights combatant with swords, counter-charged. Their castle, which is not named, is located just south of Kings Landing but north of castle in the Reach such as Tumbleton and The Ring. It is notable for its very rough appearance that is based on rugged and simplistic Norman architecture. The smooth grey bricks that once covered the entire castle have begun to crumble over time, revealing a contrasting rough inner core.
The countryside, which is covered with fields, pastures and forests has a small but thriving population spread throughout the area in numerous villages and hamlets.
- Farring Keep situated atop a large rocky hill and surrounded by fields and pastures. A prominent bridge over a small ravine is the main entrance into the inner keep, the second of two parts. The style is inspired by Norman architecture, as are most keeps in the Crownlands.
- Main Village, located southwest of the castle at the base of the hill.
- Countryside vast fields and pastures dominate the outer lands, as well as a small forest to the northwest of the castle.
- Minor Builds, one holdfast to the east of the castle.
The construction of Farring lands took about 5 months to complete. The holdfast and hamlet to the east of the castle was built by _Squidy.
The castle of House Farring was heavily inspired by Peveril Castle in England, which has a crumbling stone exterior and a bridge between two hills.
House Farring was featured in Episode 65 of WesterosCraft Walks. HardzzGaming explores the villages, large fields, and keep.
House Follard is a minor noble house located on the eastern coast of Massey's Hook between Sweetport Sound and Stonedance in The Crownlands. There are two known members of the Follard family mentioned in A Song of Ice and Fire, Dick Follard (known as Deaf Dick) is a member of the Night's Watch, and Perkin Follard, a knight, is found serving Stannis Baratheon.
The words of House Follard are "None so Wise" and their sigil shows gyronny of twelve red and white; on a gold canton, a two-peaked fool's cap of red and white.
- Keep, a small square tower perched on a mountain, surrounded by circular walls and a great hall.
- Settlements, there are three settlements in Follard lands, the first and largest is located at the base of the mountain of which the castle resides, just down the road, a small lumber village is found, with a fisherman's hut just off to the side, the third settlement is an old mining village, semi abandoned located just beneath /warp follardhf2.
- HoldFasts, the Follard lands boast two holdfasts, the first is round the mountain from the keep and guards the pass from the Chyttering lands, and the second towers above the main road up north from Sweetport.
Follard was a project by Tiny_Rhino. He started work on the 20th of February 2016 and finaly completed work on the 27th of August 2016
Once again, Northumbrian castles, more specifically, Holy Island castle.
The nearby project of Sweetport also proved a great inspiration for Follard.
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